September 7, 200322 yr Wasn't there a Microsoft document in one of the SDKs that described the concept of designinig scenery tiles that appear to be seamless? I had someone ask me how it was done because it appears to be so "tileless?" and I seem to recall it was described at length in a document somewhere but I cannot find it.
September 7, 200322 yr >It's in the FS2000 scenery SDK.>>ChristianThat is not exactly the one I was thinking of. It was a document that discussed how to make textures appear to be random. I remember it clearly but just cannot find the reference.
September 8, 200322 yr Commercial Member It's in the Fs2000 Terrain SDK, there is a document there called Pattern reduction.pdf Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
September 8, 200322 yr >It's in the Fs2000 Terrain SDK, there is a document there>called Pattern reduction.pdfThank you guys. You have been a big help.
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