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arno

problem w/ lights in gmax

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hi folks-i've had something strange happen and i'm hoping you guys can help me out.i have been building some simple scenery for the past few months and i've had pretty good success overall.part of the scenery is a telephone pole [for simplicity's sake] with a light just above the top of the pole.i created this in one set of scenery by making a small sphere and applying a material in gmax and naming that material LIGHT_NAV. then positioning the sphere just above the top of the pole.this creates a simple point light with the color of the diffuse part of the material. it wasn't perfect but it did what i needed.now, i'm building another set of scenery and i'm even re-using that same light in my new scene and it doesn't show up. i get nothing, not even the sphere.i've tried every setting i can think of. i even created a completely new scene and had only the sphere with a new material and everything and no joy.i know i'm missing something. please help.also, one more question [sorry].occasionally i have scenery that disappears when in the sim. it will re-appear if viewed from a certain angle but will disappear when viewed from certain angles. this happens at all different distances and angles. another puzzler.i can supply more info if needed, and i'm sure it will be.thanks for any help.flatline_____

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Hi,Are you sure you named the material for your light correct after copying it? Also it might be easier to use a triangle instead of a sphere, that is the simplest shape you can use. I have never had problems with this approach (yet).Your dissapearing problem sounds like a too low v2 value in the RefPoint. Although I have never seen that GMax calculated that value wrong. Are you placing it from GMax direct or with a FsRegen library?


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

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