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siggy

Editing Ground Tiles (to remove pseudo road under bridg...

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Hi,I have tried to remove the pseudo road underneath a bridge by converting the texture tile to a standard Windows .bmp file and then used the same green that is there where water is to overpaint the 'road'. Then I converted this back using imagetool with recreating the MIP maps and saving as DXT1.This has not lead to success. The water in these tiles is now green :-(.Does anyone know how to do this correctly ? In the above process I have used Imagetool and TView by Martin Wright.Cheers,Siggy

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Sorry for the noise. Have solved this in the meantime.I have become a bit rusty :-) and didn't expect havingto edit the alpha channel and then didn't know how to.PSP8 has all the means for doing this after Imagetoolconversion to .tga and back to .bmp later (info foundin the Autogen documentation).Cheers,Siggy

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