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Guest luissa

People...Macros that follow the plane.

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I remember a while back someone posted how to make objests follow the plane around... I printed it so I could make some changes to some of my People macros.Guess what..... I can't find it and I never changed the macros.I did a search for this and still didn't find it.I looked at some api's that have people and the ones that I made and the only difference I can can see is a line:inst_7dBefore the Texpoly entry.Is this right?ThanksJoe W.

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Nope, the inst_7d is an obsolete command that is not needed anymore.You probably mean the RotateToAircraft command. You can use it instead of the RotatedCall command, like this:[tt]Area( 5 %1 %2 %3 ) PerspectiveCall( :A2 ) Jump( :A1 ) :A2 Perspective RefPoint( 2 :A3 0.75 %1 %2 v1= 5000 E= %11 %13 %14 ) RotateToAircraft( :R1 0 0 0 0 0 1 0 0 0 )Return :R1 Points( 0-1 0 0 ; 0-1 2 0 ; 1 1 2 0 ; 2 1 0 0 ; 3)LoadBitmap( 0 6 EF 0 0 0 schaap.bmp )TexPoly( a0 0 01 0 2552 255 2553 255 0 )TexPoly( ai0 0 01 0 2552 255 2553 255 0 ):A3 Return :A1 EndA[/tt]

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Hi,The following is macro that draws something allways in front of the player's aircraft.Regards, Luis; Macro Parameters:; 1 = latitude; 2 = longitude; 3 = range ( kilometers )Area( 5 %1 %2 %3 ) PerspectiveCall( :pcall ) Jump( : ):pcall RefPoint( ind :return 1 1BA0 ) PitchCall( :draw_it 1BB2 ) Return :draw_it; place your object here. The following draws an horizontal yellow line in; front of the planeRGBLColor( EF 255 255 0 )Points( 0 -30 0 80 ; 0 30 0 80 ; 1)MoveToPt( 0 )DrawToPt( 1 )ReturnEndA

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