January 1, 200422 yr How can I apply a texture to both sides of a polygon using Gmax? I'm making a shed door and want to apply a texture to both sides of the rectangular polygon. At the moment I can only see one side of the door.ThanksSteve
January 2, 200422 yr You have to have both polygons to see them. Just applying the texture as ds doesn't make the other polygon come to be. First, clone your polygon, edit/clone. Then apply a "normal" modifier to the stack. Then select flip normals. Now your polygon exists on both sides.Bob Bernstein
January 2, 200422 yr If you make a material with the ds_ prefix and apply it to the door, makemdl will make 2 polys using those points and apply the texture to both. Here is an example of the code that using the material makes: ; Node 59 - r_skirt01 transform: BGL_TRANSFORM_MAT 1355.661255,4019.611572,-701.056030, 1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000 MATERIAL 1 ; <28,28,28,255> DRAW_TRI_BEGIN 928, 18 DRAW_TRI 7, 13, 6 ; poly=777 part=59 (double sided) DRAW_TRI 7, 6, 13 ; poly=777 part=59 DRAW_TRI 12, 6, 13 ; poly=778 part=59 (double sided) DRAW_TRI 12, 13, 6 ; poly=778 part=59 DRAW_TRI 8, 14, 7 ; poly=779 part=59 (double sided) DRAW_TRI 8, 7, 14 ; poly=779 part=59 DRAW_TRI 13, 7, 14 ; poly=780 part=59 (double sided) DRAW_TRI 13, 14, 7 ; poly=780 part=59 DRAW_TRI 9, 15, 8 ; poly=781 part=59 (double sided) DRAW_TRI 9, 8, 15 ; poly=781 part=59Lou
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