Double sided polygons

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How can I apply a texture to both sides of a polygon using Gmax? I'm making a shed door and want to apply a texture to both sides of the rectangular polygon. At the moment I can only see one side of the door.ThanksSteve

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You have to have both polygons to see them. Just applying the texture as ds doesn't make the other polygon come to be. First, clone your polygon, edit/clone. Then apply a "normal" modifier to the stack. Then select flip normals. Now your polygon exists on both sides.Bob Bernstein

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Thanks Bob I'll give it a go.Steve

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If you make a material with the ds_ prefix and apply it to the door, makemdl will make 2 polys using those points and apply the texture to both. Here is an example of the code that using the material makes: ; Node 59 - r_skirt01 transform: BGL_TRANSFORM_MAT 1355.661255,4019.611572,-701.056030, 1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000 MATERIAL 1 ; <28,28,28,255> DRAW_TRI_BEGIN 928, 18 DRAW_TRI 7, 13, 6 ; poly=777 part=59 (double sided) DRAW_TRI 7, 6, 13 ; poly=777 part=59 DRAW_TRI 12, 6, 13 ; poly=778 part=59 (double sided) DRAW_TRI 12, 13, 6 ; poly=778 part=59 DRAW_TRI 8, 14, 7 ; poly=779 part=59 (double sided) DRAW_TRI 8, 7, 14 ; poly=779 part=59 DRAW_TRI 13, 7, 14 ; poly=780 part=59 (double sided) DRAW_TRI 13, 14, 7 ; poly=780 part=59 DRAW_TRI 9, 15, 8 ; poly=781 part=59 (double sided) DRAW_TRI 9, 8, 15 ; poly=781 part=59Lou

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