Jump to content
Sign in to follow this  
Guest sapper42

Code check for XML Please

Recommended Posts

Guest sapper42

Gday guys,Can someone pls check if my code for the exclusion is correct as i cant get it to compile, if i remove the exclusion entry, the XML compiles OK. the only thing that comes to mind is the possibility of the V2 setting in the Library Object, I am trying to remove the Rialto Building in Melbourne Australia so i can re-locate it as its in the wrong location.thks in advance: Jeff<?xml version="1.0"?>

Share this post


Link to post
Share on other sites
Guest RollerBall

:) I took out the colons and REVERSED the min and max lats (because the compile error said they were the wrong way round) and it compiled

Share this post


Link to post
Share on other sites

The order of the Lat/Longs can be changed. I like NW SE for corners ( this is also {degree minutes.decimal} ):The format can also be changed to + and -, instead of the letters N, S, W, E:And this is possible {degree minute second.decimalsecond}:And {degree.decimal} is also OK:These compile identically ( excepting the timestamp bglcomp adds to the binary code of each BGL).Dick

Share this post


Link to post
Share on other sites
Guest sapper42

Thks Guys, ill recompile it when i get home tonight. i was thinking along the lines of a scasm exclude and couldnt see if there was a set pattern for the Lat Lon in the XML SDK. Prob spent to much time looking wood amongst the trees lol.again, thks for your help and examples, now i can get back into the scenery and try to get Melb looking like Melb :0)rgds Jeff

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...