Sign in to follow this  
Guest sbdwag

.0af files

Recommended Posts

Anyone know how to edit the texture files of certain macros where the files are .0AF, .1AF and so on?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

0af-eaf files are raw image files used in FS98 textures. Originally the Macros use the first number 0-E (Hex) for information. Now Im not sure if they are reconized by FS9. But the good news is you can still use them. Martin Wrights convimg.exe will convert them to bitmaps. If you are using these macros in your scenery they will work fine just remember do not rename them to *.bmp even though they are bmps leave the extension the same. You can also use convimg.exe to make them into dxt1 or dxt3 files using the alpha channel for transparency in case of windshields and such which will compress them and make them load faster. DXTBmp is better for converting them to DXT3's with alpha. Basically to keep it simple just use convimg.exe to make them into plane old bmp files and make sure you do not change the extension to bmp. And there is another problem I forgot to mention most old texture files need to be rotated or mirrored to work correctly you will have to experiment with the options in convimg to get it right.Then you can edit them easily with you paint application. PSP will work with the RAW files but you have to specify a palette and size so it is just easier to convert them.RegardsDennis Waggoner

Share this post


Link to post
Share on other sites

Yes, Fs2004 can still read the RAW images, but it is indeed better to convert them to bitmaps (DXT). You will need to find a version of the fs5.pal somewhere that you can load in your paint program to load them,

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this