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'Replacing' buildings in FS2004...

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I'm attempting a scenery of Winnipeg International Airport (CYWG). I would like to use the existing scenery and afcad for the time being and just remove/replace buildings as I make them. Is it possible to modify an FS .bgl file? I'd rather not just place the buildings overtop of the existing ones for obvious performance issues. I do plan to make an entirely new scenery but that's in the distant future as my progress is slow. :-shy I would appreciate any advice/constructive criticism from scenery designers or otherwise. If your even remotely interested in what I've done, check out the SS Forum under CYWG Terminal.Thanks, Adam

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Hi Adam,It is not possible to modify a default BGL file, but you can make an exclude file to remove what you don't want. If you make such an exclude very small, only around a certain building you can remove single buildings with it and replace them with new ones you made.

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Hi Arno, I appreciate the response and sorry for the delay. What do you use to make an exclude file?Thanks, Adam

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ExBuilder would be a good option in Fs2004 it uses the XML code, although all general scenery design programs allow you to make one.

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SceneGenX, a utility based upon the Airport For Windows program has recently been released. It allows for the insertion of FS2004-style objects, including the buildings, from the Library.Available here: http://www.airportforwindows.com/downloads.htmlA discussion thread of this program is also under way at the Airport for Windows Forum at http://www.flightsimnetwork.com/cgi/dcforu...rum=DCForumID11

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Thanks Barney, I'm trying to get EXCBuilder working with little luck. I may look into your suggestions.Adam

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Looks like we have now decompiler for 2004 bgl - see on avsim bglx34.zip so maybe edition of default sceneries is realistic.

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