February 5, 200422 yr I'm currently using FSDS 2.24 and am trying to get created objects to always rotate to face viewing aircraft (ie. people, trees etc.). In EOD you need just check a box.Havent seen a FAQ on this one yet. ANYBODY?
February 5, 200422 yr I am at work at the moment but to save you having to trawl through the forums, i can post you the code snippet when i get home from work tonight that you add to the scasm code that you can generate with FSDS before you complie it with scasm! rgds Jeff
February 6, 200422 yr Author Commercial Member In general you need to replace the RotatedCall command in the source with a RotateToAircraft command.The RotatedCall command should look something like this in your source:RotatedCall( :label 0 0 %5 )You would then replace this by:RotateToAircraft( :label 0 0 0 0 0 0 0 1 0 )Then the entire object rotates around the 0,0 point to the user. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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