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Guest JoeW

Autogen problem...

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Guest Jeff_PFSG

Hi all,I noticed last night while designing some VTP scenery that my FS won't show any bridges, utility lines, road signs, poles, lightpoles, barns, etc, all that new objects...why is that??I know I once fiddled around with that default.xml in autogen. I renamed it...but I also corrected that.So if anyone could tell what your FSAutogen folder consist, it could help me. As I said, I've got only that default.xml file in there.is there a bgl missing?or some kind of terrain.cfg issue??grateful for every hint.GreetsJeff

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Are you sure you set the texture numbers of your lines and polygons so that they use the default textures that have the autogen assigned? If you use your own textures for example you will not get autogen.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

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Guest Jeff_PFSG

Hi Arno,I used eg 1210 for 1 lane bridges, 1211 for utility lines in Ground2K4.But the objects described in my post don't show in the entire ms default scenery, so I can go to somewhere in xyz and there won't be any "special" autogen although I can see the data in LWMViewer (utility lines, bridges)...Jeff

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Guest Tony_A

What level do you have your autogen scenery set to. If it's not high enough you won't see light poles etc.... Tony

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Guest Kurt

Do you by any chance have theTERRAIN_USE_VECTOR_OBJECTS=1set to =0 in your FS9.CFG under the [GRAPHICS] sectionKurt M

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Guest JoeW

Scenery Complexity need to be set above very dense also.. This setting and the autogen setting have to maxed or almost maxed.Joe w.

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