April 23, 200422 yr I am fairly new to Scenery Design and have a lot of FS2002 Scenery I am using in FS2004. There seems to be some difference in transparency, as many objects such as people and bridges that were OK in FS2002 show up as blue where they should be transparent. I am aware that for gmax objects transparency is obtained using an alpha channel, but is there any way FS2002 textures can be modified without the re-creation of the objects?Geoff
April 24, 200422 yr Commercial Member I have seen this problem mainly with textures that are even older then Fs2002 and were still make with BMP2000. The best way to fix it is to make the alpha channel again and save the texture in DXT format. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
April 25, 200422 yr ArnoI followed your tutorial on creating alpha images, and I have now managed to convert a lot of the problem textures. Once again many thanks for your help, it is greatly appreciated.Geoff
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