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Anyone know........

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Where I can get some good static aircraft and or glider Macros please. Not heavies, small props for airfields. Or.....is it possible to convert some of the statics/A1 planes that come with FS9 ans use them, or any plane that I have downloaded come to think of it.Thanks for any helpPaul

You can make static aircraft (library object) from any *.gmax aircraft file, such as the ones in the FS2002Pro gmax samples or from the *.gmax files at http://www.freeflightdesign.com/ using the FS2004_GMAX_SDK.exe. Export the *.gmax file as a scenery object.The second step, after you have made all your scenery objects, is to make a master library object *.bgl file and place that file in the scenery folder along with the objects textures.The third step is to call the library objects in a separate *.bgl where you locate them at various LAT/LONG/Headings.You need the FS2002_BGLCOMP_SDK.exe to compile the mater library object and separate location *.bgl(s).For an example, download jetway2.zip and read the How to... on placing multiple jetways.A second method uses old style FS2002 and earlier, *.API methods.W. Sieffert

Bill Sieffert

HiPaul,I've used "MDL2BGL" to convert older (fs98) aircraft to api macros. You can set some aspects like lights on, gear up or down, flaps up or down, etc.....check it out at: http://www.avsim.com/hangar/utils/mdltobgl/

I have mdltobgl but can't seem to get it to work for me.Seems to have no help file. What I want to do really is turn a couple of FS2000/2002 aircraft into API for use as static for use in FS2002 and FS9When I try with mdltobgl I can't get past the config window properly as it doesnt really make it very clear what I should be placing in each of the Folder paths- and I'm not too certain if this utility will make APIs- can someone explain to me exactly what paths are required( EG : is the "assembler" mdltobgl or what?) and will it do the job?MTIADave

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