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How to load GMAX maded 3-D object ?

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HI, all: If I make a 3-D object from GMAX, how to make it available from the object library so I can load or use it from SceneGenx? thanx

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When you export the file from GMax you will get an XML file as well. In this XML file a GUID has been asigned to the object. If you now compile this XML file you get a library BGL (don't add any placement code here).In SceneGenX you then need to enter the same GUID when you place the object (there is no way to choose it from a list like the default object yet, I hope that will be added in the future). After you have added the object this way, just compile and make sure both BGL files are in the scenery folder (so library BGL and the SceneGenX BGL).If you want to collect multiple objects in the library BGL you can add more MDL objects to the XML file. Or you could try my Library Creator XML to do it with a GUI.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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