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arno

Ground Cover

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Does anyone know of a good way of providing fairly large areas of "ground cover"? - by that I mean something that resembles bushy(scrub?) land. I've tried using tangled lines of reduced size trees but doesn't really look that good . Doing the same with single (reduced) trees isn't much better and takes forever .BTW I'm using FSSC.MTIADave

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Have you thought about using a VTP polygon with a texture type that has autogen?

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In a word Arno -- no. It's something I know next to nothing about at the moment - I presume you mean using Ground 2K4?So far my use of G2K4 has been limited to changing the landclass files in order to get rid of the default scenery and substitute a better background- then filling that with macros of trees. I can see I've got some more learning to do.Thanks for pointing me in the right directionDave

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If you already have some landclass that looks right it could also be that there is autogen on that landclass already.

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