December 15, 200421 yr I need some help with gmax, I have made a hanger and applied textures to it, I want to invert it so the textures are on the inside as well but when I clone it and reverse normals only some of the sides are correct. Could someone please tell where I went wrong. :-)
December 15, 200421 yr Commercial Member If you just want to inside to show the same as the outside, it is probably easiest to add the prefix ds_ to your material name. This will make it double sided.Another option is to clone the object and then flip all polygons. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 15, 200421 yr Thanks for the help Arno,I detached each problem poly and flipped them separately then re-attached them. That seem to get the result that I was after.Jason
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