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inverting texture

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I need some help with gmax, I have made a hanger and applied textures to it, I want to invert it so the textures are on the inside as well but when I clone it and reverse normals only some of the sides are correct. Could someone please tell where I went wrong. :-)

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If you just want to inside to show the same as the outside, it is probably easiest to add the prefix ds_ to your material name. This will make it double sided.Another option is to clone the object and then flip all polygons.

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Thanks for the help Arno,I detached each problem poly and flipped them separately then re-attached them. That seem to get the result that I was after.Jason

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