Sign in to follow this  
arno

Assigning transparent textures

Recommended Posts

Ive been trying to create scenery again after a long absence.I was just wondering... do you assign transparent textures the same way you did in fs2002??I assign a texture with an alpha channel to the opacity map, and it becomes transparent in gmax but not in the sim...Any help.. or a good link to a tutorial ... would be appreciated.JohnNewburgh, IN

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi John,Yes, that works the same as for Fs2002.Actually assigning the texture is the same for normal and transparant textures. The only difference is that your texture has an alpha channel for the transparant one and this will then show transparant in Fs.

Share this post


Link to post
Share on other sites

Thanks, Arno..Yeah, I figured out what I was doing wrong... I was converting the .tga bitmap with the alpha channel into a format flight sim could use.It's funny how all this stuff starts comign back to you...But I tell you, one could easily get lost in creating scenery and spend less and less time flying.Scenery design is just too time and labor intensive.John

Share this post


Link to post
Share on other sites

I meant.. I WASN'T converting the .tga format into one the flight sim could use..Happy New Year.

Share this post


Link to post
Share on other sites

Hi John,Good you found it :).>But I tell you, one could easily get lost in creating scenery>and spend less and less time flying.>Scenery design is just too time and labor intensive.Hu, flying what is that? :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this