March 11, 200521 yr Hi, Seeing as I've only ever used resample.exe at the cmd prompt, I'm quite lost when it comes to the other alternatives for creating large photoscenery areas. Arno's comments in another thread of mine got me excited at the prospect of having roads and different waterclass textures in and around my photoreal project. I've downloaded the tutorial and read the help for ground2k4 but I think I'm missing something basic. I can create VTP2 custom textured polys OK but am lost on how to create large areas of photoreal, eg a LOD8 area.I'm new to ground2k4! Be nice :)CheersMitch
March 11, 200521 yr Author Hello Mitch,We are all nice here, even those who occasionally are not.Perhaps I misunderstood, but it seems to me that custom textures created with Resample eliminate all other terrain (except altitude mesh.) Perhaps what Arno meant is that you can draw VTP and fill them with your own image of the ground, in which case terrain elements can co-exist with that VTP.However, an entire Cell (LOD8) is 32x32 LOD13 Areas, so you would be drawing 1024 polygons, probably not an ideal solution.The reason that this matter is not mentioned in the Beginner's guide is because it is rather advanced. There have been many discussions of this in the past here in the forum, but I hesitate to refer you to them, since I do not know if anything has changed since the patch.Best regards.Luis Hot, humid Caribbean paradise!
Create an account or sign in to comment