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Bill Womack

FS2002-made gmax scenery in FS2004?

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Hi thereMy question first, without further ado --> it's a newbie question, but with a twist ;-)Will scenery made with gmax 1.2 exported originally into FS2002 run on FS2004?For several reasons, I can only run FS2002 on my laptop. If I make scenery, can you guys with FS2004 use it? (well, that's the plan - I'm not making scenery for myself...)My planned procedure:The gmax project is exported into one or several bgl, put in a folder with Texture and Scenery subfolders and imported into FS through the scenery.cfg...Does anybody see an issue with this?Is there a better way? FS2002 doesn't support xml sceneries, hence "old school" bgls seem to be the lowest common denominator!Cheers, thanks for the help!

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I don't think you'll have any real problems with doing that, especially if you stick strictly to the FS2002 SDKs. My KRDG scenery was built using the FS2002 SDK and related tools, even though it was originally released after the FS9 introduction. I just visited it last night in FS9 and had no problems seeing anything. The backward compatibility seems to be solid for at least one version of FS. It's too bad about you not being able to run FS9 on your laptop though, as I think (most of) the changes to the scenery SDKs in FS9 are solid steps forward.Good luck!

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