March 21, 200521 yr Hi in the introductory tutorial to this forum I found the following:Alpha ChannelsThese are used in textures to provide for reflectivity (only use in aircraft) or transparency. DXT1 and DXT3 format textures are often used on objects like fences or windows, where part of the object needs to be transparent.Is it really true that reflectivity only works on aircraft, and why?I'd like to be able to produce reflective effects on buildings- modern glasswalled office blocks.
March 21, 200521 yr You can make reflectivity work with the FS2004 gamepack, it just involves some extra steps outside of gWax, but don't expect to see other objects mirrored on yout buildings. The graphics engine does not perform raytracing but gives the illusion of reflections.http://forums.avsim.net/user_files/110127.jpgIf you want the buildings "across the street" to appear to be reflected in your building, you can do that in the base texture file. Have a look at this:http://forums.avsim.net/dcboard.php?az=sho...id=25360&page=6Lou
March 21, 200521 yr Thanks for the information and the link to the earlier thread. I'm hoping to do something that will work in FS2k2 and FS2K4. You refer to the FS2004 gamepack, would the FS2K2 tools work as well?
March 21, 200521 yr To have it work in both sims, use the FS2002 Game Pack. No post editing of the *_0.asm file is usually necessary then. The bug seems to only be with models that are compiled with the FS9 makemdl.exe. Just remember, the FS2002 Game Pack does not support things like attach points or platforms and the like. It does support the bgl light commands.Lou
March 22, 200521 yr Commercial Member Hi Lou,It is actually a bug in the Fs2002 gamepach that causes the reflection to work for the scenery there. In the Fs2004 gamepack this bug is gone and the reflection no longer works on scenery :).Basically the problem is that reflection only works as a subtype of the TEXTURE_AIRCRAFT type. Normally scenery is TEXTURE_BUILDING, but in the Fs2002 gamepack all textures got the type TEXTURE_AIRCRAFT. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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