Sign in to follow this  
Guest horst18519

Windsocks in Gmax

Recommended Posts

Up till now, my Gmax modeling skills have be confined to static models - Buildings, fences, runway markers etc. I want to expand these skills to dynamic scenery, so want to start with a windsock.Ive been trawling the net and various forums, but cant seem to find how to get started. I know how to animate an object (make the sock spin on an axis and stand up in the wind), but how do I get it to turn to follow the wind, or stand up when wind is greater than 0 knots)? Is exporting the model any different to a static object?I also watched a brilliant Flash tutorial on aninmating a jetway gate. How would you go about triggering something like this to move?Jon

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi Jon,You have found quite a difficult subject here. There are two variables you can use to check the wind speed and the wind direction. But you can not make your animation follow the direction of the wind, so in general you will have to make for example 8 different versions for different wind headings and switch between them.For the wind speed animation you could use my CAT tool I think. This will allow you to display different animations based on the speed of the wind.

Share this post


Link to post
Share on other sites

And, Jon, while you're at Arno's site, don't forget to download MDLTweaker and ObjectPlacer.Very, very fine tools, Arno!CheersDasher7

Share this post


Link to post
Share on other sites

Hi Jon,I did exactly what you want to do. I wrote some lines about it at Arno's Forum. Maybe you'll have a look?In short you will have to create several mdls for that, but in the end you'll get great results - thanks to Arno. :-)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this