Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Making own ground textures.

Featured Replies

How do I make my own ground textures like in FLY TAMPA's payware sceneies?Thanks,Robby

  • Author
  • Commercial Member

Hi Robby,Do you mean how to place them in the scenery or how to make the actual textures?

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Arno,I have a similar question. I am about to start a project, and I am trying to make it like FLYTampa's. I have the created a background master using real pictures. I fugured out how Martin (and I assume George as well) make their ground textures. What I am not sure about is what programs they use to break up the master image, or how to then imput in into GMAX. Your help is greatly appreciated. Thanks.Channing

  • Author
  • Commercial Member

Hi,I don't know how they split them, but with a graphical image editor it should not be too hard to do. You will have to split them before you can use them in FS.For the placement, I think the FLYTampa guys wrote some SCASM/ASM code by hand, but it should also be possible to place them with GMax. I prefer to use the old Fs2002 gamepack when I make ground polygons (with some source tweaks to get them behaving correct).

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Yeah, I want how should I go about doing that?Thanks for your help!>Hi,>>I don't know how they split them, but with a graphical image>editor it should not be too hard to do. You will have to split>them before you can use them in FS.>>For the placement, I think the FLYTampa guys wrote some>SCASM/ASM code by hand, but it should also be possible to>place them with GMax. I prefer to use the old Fs2002 gamepack>when I make ground polygons (with some source tweaks to get>them behaving correct).

  • Author
  • Commercial Member

Just make a grid of polygons in GMax and apply the different tiles of the texture to it. After that you export the scenery and apply some tweaks to make them behave like polygons.These tweaks can be found on my website.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.