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arno

Working out Lon/Lat just from a texture tile

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Hello,I am curious to know if the absolute position of a unique VFR texture can be obtained without access to the simulator environmean. Basically, is it possible from the filename/texture/bgl to work out the long/lat of all pixels on the texture. This is mainly so that I can develop an object placer program that does not require access to FS.Thanks for any help,

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Yes, the name exactly determines the location.If you have a look at TCalc by Rhumbaflappy you will find some source codes in their. If you reverse this code you can easily find the lat/lon. I did it once, but I don't have access to that source code at the moment, so I can't show it to you at the moment.

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