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Working out Lon/Lat just from a texture tile

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Hello,I am curious to know if the absolute position of a unique VFR texture can be obtained without access to the simulator environmean. Basically, is it possible from the filename/texture/bgl to work out the long/lat of all pixels on the texture. This is mainly so that I can develop an object placer program that does not require access to FS.Thanks for any help,

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Yes, the name exactly determines the location.If you have a look at TCalc by Rhumbaflappy you will find some source codes in their. If you reverse this code you can easily find the lat/lon. I did it once, but I don't have access to that source code at the moment, so I can't show it to you at the moment.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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