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Guest Jos

Little bit of misery

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Hi,Using GMAX 1.2 and running FS2002. Building an airport.As I saw that some .bgl's became to big, I decided to split the scenery in question: apron (base texture / white lines / yellow taxiines + number parkingspots).Note that I am not shure to mix 2D (lines) + 3D (rounded corners and ellips ones, made with a tube without a height value). That's my first question.In order to do the things right (I think): I loaded the base apron and then (after drawing the lines) I deleted the apron.In a second stage, I draw the yellow taxilines (together with the white lines), but I remarked that the file becaome to big. The running proced became long.And all of a sudden, an error message said: you have textured a plane but no UV coordinates were given. In this case: white and yellow color upon lines 0.3 meters width (with their nighttexture in FS/TEXTURES). I can click these message away... but at a moment I didn't see the yellow lines anymore in FS. Second problem.I have made backups (with the risk to bring a maybe become corrupt file into the new installed GMAX... what I did: install a new GMAX).I like to know if my procedure to split up the apron files into base, white lines and yellow lines, is the right method, etc...Greetz. Jos

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Hi,Have done the necessary steps and installed a new GMAX.For what concerns the error message saying: "You have textured a plane but no UV coordinates were given"... the following solution works.There was an item which I made and was too complicated for loosing it. I made a little plane and activated the "Generate mapping coords" (this was the step I forgot to do and gave me the error massage !). Merged the named item and put the little plane on it. Then I gave it the same color (texturing) and attached one to eachother so that they became one. Result: no error message anymore, h

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Hi Jose,Have you tried the export selected option instead of the normal export? That should allow you to only export the selected part of your scene.

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Hi Arno, A sort of... by merging those parts I need into a new .bgl-file and make the corrections as well. That's a lot of work, but at last it will be a better looking scenery too.I think this was not a wasted time, but a normal evolution in building a scenery... it's growing to maturity (my vision for this moment, h

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