September 7, 200520 yr haha yeah I figured it was the good news.Now If I can just get a grip on sbuilder seems I can never get it to work right.I am off starting thursday for 3 days so I will dive into the tutorial that was mailed to me and see what I can come up with.Who would have thought that actually finding compiling,a nd assembling the meshes for the islands was going to be the easiest part of the project.
September 7, 200520 yr Hello,Luis, it is always dependant in which angle we see our world ;) :http://forum.kurier.at/photopost/data/630/23918Gesicht.JPG(Image from:http://www.kurier.at/ (an austrian newspaper)Winner of a photo shooting contest.)Sorry, I do not think Joachim will release an English version of his document (privat and free time).And my humble English is not understandable (I think). :-lol(Holgers English is more understandable (see the explanation above), and I have to fire my secretary :-lol )A short explanation to Joachims lclookup.bgl:(it is more for the mountain guys, like me)He corrected the use of the LC number 142.In region B2 and F2 the texture variation (067*.bmp) is correct. In all other 8 regions you will have the same 001*.bmp, used by LC 122.Now, both working correct: LC 142 shows 067 and LC 122 001.So we have more texture variations in i.e. Europe mountains.Kind regardsHorst
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