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Tetrahedrons

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Hello,I have just begun work on designing the scenery objects for the Port Orchard Airport portion of the "Project Washington Overhaul" scenery package I am working on.I am in need of some scenery design guru help here. Is there a way to craft a simple tetrahedron object and have it react to wind input from the simulator so it is 1. not "static" per se, and 2. it moves in correlation to wind conditions within the simulator.The reason I ask is that Port Orchard uses a tetrahedron instead of a windsock or segmented circle.Thanks in advance._Steve

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Of course that is possible :D. Here are two article I wrote, one about rotating with the wind and the other about having animations rotate with the wind:http://www.scenerydesign.org/wiki/doku.php...otate_with_windhttp://www.scenerydesign.org/wiki/doku.php...d_wind_rotationHopefully they give you some ideas. And if you have questions about your specific object, just ask again.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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