Sign in to follow this  
chansen

Use FSDS3 aircraft as static scenery object?

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

It's funny that you should mention this, because I recently had the same problem. To start with, you should try to simplify your object for the sake of performance. In my case, I found some really old aircraft models, that weren't that detailed to begin with. Each of the aircraft has fewer polys than my terminal building, so that wasn't the problem. I never did figure it out, and I sort of put it on the backburner for now, but one thing you might want to check is that there are no pre-processes set on any of the parts. If you imported a FSDS2 (or older) model into FSDS3, it might still have these as part of the model, and they should be removed before exporting the .mdl file.- Martin

Share this post


Link to post
Share on other sites

Interesting. I did some further testing. I found one

Share this post


Link to post
Share on other sites

I also tested with one sample F14 TOmcat that came with FSDS3 and it worked on first attempt, bgl that is. It has 200 parts and 6000+ polys. My little ultra light has 64 parts and 300+ polys. Something else must be wrong...

Share this post


Link to post
Share on other sites

I had the same problem with a DC-8. I deleted all elements i could without harming the model. Then I saved it as a part and created a new file where I loaded the part. Then i worked. I don't know if FSDS saves anything special when creating a plane.Claus

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this