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Gate animation with wheel rolling , but the wheel is not rolling in FS 2004

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I create a gate animation in my airport.The wheels of gate are linked to dummy01 created by Helper/dummy in Gmax.All animation object name have tick18 prefix.I get tick18_dummy01 roll about 1100 degree.The wheels of gate also roll as dummy01 roll in Gmax.But after i export to FS.The animation work in fs except the wheels.They do not roll as they do in gmax.Are there something i go wrong?What step i miss ?Can any exprienced designer tell me what should i do ?Thanks :)

I dont think you would want tick18 for your gate wheel. If it were working, which it should be (try resetting its scale), then the wheel should just keep turning, which would look funny as the gate would come to a stop.Why not just animate it with a certain amount of turns? If you are animating the gate to open, then simply partent the wheel to the gate. The problem will be calculating the amount of turns the wheel will turn. It should have the same name as what you are using for the gate as an animation tag. For instance, if your SCASM or XML is 'Docking_Gate', then your wheel(s) would be 'Docking_Gate_01', etc.That is how I would do it.Hope that helps,Bill

  • Commercial Member

Hi,Is there a reason that you linked those wheels to a dummy object? I am not sure if that is needed (although I am not sure if it is the source of your problem).

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Thank you for your remind , arnoI just got the wheehs roll by putting multiple key in animation time bar.But i think it costs many step to complet.Is there a more convenient way to get wheel roll instead of adding multiple key ?Thankszipped file containing oringinal and modified file :http://forums.avsim.net/user_files/152490.zip

  • 2 weeks later...

>>Is there a more convenient way to get wheel roll instead of adding multiple key ?No. FS has probably the crudest engine animation support since the mid 90s.

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