April 8, 200719 yr Follows three pictures from FSX. These are all using the same photo texture BGL. This photo is with the Texture Resolution slider set at 1 meter.http://forums.avsim.net/user_files/169705.jpgThis next picture is with the slider set at 30cm.http://forums.avsim.net/user_files/169706.jpgThere was also a noticeable difference with the slider at 60 cm but it took a 30cm setting to gain maximum clarity. Now if you compare the same area with the same BGL in TMFVIEWER they are very close. The note of interest is that we may be mentally locked into a 1 meter,or worse, setting on Texture Resolution. However, for photo scenery you may want to try a more detailed setting. This small area is part of a 188mb BGL from Half Moon Bay California. It was made from the Microsoft Terraserver(0.5m/pixel?) using JD Cox's compositer that gathers a selected area of individual pgoto segments into one large continuous montage. Global Mapper was used to convert the JPEG from Mr. Cox's program to a GeoTIFF file as well as re-project from UTM/NAD83 to Geo WGS84. The compile was done with the INI and resample from the SDK. That final re-sample compile took 20 minutes on a 2ghz PC.Follows a larger portion of the BGL. Note the dark area in the lower right which was not part of the selected area.http://forums.avsim.net/user_files/169707.jpg regards, Dick near Pittsburgh, USA
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