September 1, 200718 yr After exporting my mdl file from Gmax, I don't get an xml file. I'm trying to add a scenery object that I'm creating to FSX and I need an xml file so that I can use bglcomp to create a bgl file from the xml file. I tried making an xml file but when I compile it I get an error in every line of code and don't get a bgl file after compiling. What is the correct format for an xml file for a scenery object that I want to add to FSX? I'll mention that I'm using Vista 64-bit operating system incase that's my problem.
September 1, 200718 yr Author Commercial Member Hi,Try a template like this. Of course you need to insert the GUID of your own object and your own MDL filename. [/coce] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
September 1, 200718 yr Thanks. Now I can create a bgl file but I still can't find the building I created in FSX. I copied the bgl file to my addon sceneryscenery directory. I replaced the coordinates with the ones I want in the xml file but can't find the building at that location that I specified.
September 2, 200718 yr Author Commercial Member Hi,Are you sure you entered the coordinates correctly (with the correct hemisphere as well)? Also did you put the textures used by the object in the texture folder? Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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