May 31, 200224 yr Is this problem related to the explanation regarding floating trees?I made a building with gmax and placed it over a mesh and over photo terrain texture, it worked well untill I put materials to the object,its not a flickering effect, it just dissapears some times depending on distance and viewpoints. I followd the "disappearing trees" sugestions,and greatly incremented fps, reduced max vertex level from 25 to 20,placed it on a different scenery at the upmost layer; but no change, besides, Airport2.6
May 31, 200224 yr Okay Door Key :-)Open up the texture in Imagetool and save as DXT with mipmaps.That'll salve the problem!
June 1, 200224 yr Author That solves some of the problem, however, small objects like taxiway signs, trees and transparent towers etc loose their textures way too soon.The trick is to make FS see a larger object than what is actually displayed.Create a large transparent bitplane and stick it 1 metre into the ground under your object. Don't forget to "attach" the two when converting to an editable mesh so it becomes one object.Here's an example of a Distance Markerhttp://members.rogers.com/klasik2/trick.jpgYou should also increase the viewing distance to 50,000 metres on exporting. The viewing distance is proportional to the size of the object.It took me a long time to figure this out and it works like a charm.I hope this helps someone.Also, this is the important part of doing animations. One needs a large transparent bitplane under the entire animated area. eg. a moving boat in the water, a truck moving from one spot to another.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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