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tgibson

Taxi Problems

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This is my first post in the TTOOLS forum. I just finished my first project for Huntsville International Airport. Getting all the AI planes to show up were successful. One minor detail is that upon departure, the engines startup then the plane disappears, instead of taxiing out and takeoff.How is this part accomplished?Except for the terminal area which was customized, the original FS2002 scenery is being used.Brent Hebert/PFG

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This usually means that your parking spots aren't connected to your taxiways. Make sure there is a blue taxiway line (a "connector") between all your parking spots and the nearest taxiway. Then move the node connecting the "connector" and the taxiway, to make sure both move (i.e. the node is connecting both to the taxiway and the "connector").Other possibilities are that there is no room at the arrival airport, that the parking space "connector" has too many nodes or has angles that are too sharp, or that the plane doesn't like to taxi and crashes instead.Hope this helps,-- Tom GibsonCalifornia Classic Propliners: http://members.aol.com/tgfltsim/index.htmlAlcoHauler Locomotive Page: http://members.aol.com/alcohauler/home/alcohaul.htmlFreeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/Drop by! ___x_x_(")_x_x___

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Thanks Tom, that did the trick. All I need to figure out is to make the AI pushback instead of turning a 180 at the gate. :-hmmmBrent

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Haven't heard of anyone getting that to work yet. Of course for me I'm happy they do the 180, since that's the way propliners left the gate. Thanks MS! :)-- Tom GibsonCalifornia Classic Propliners: http://members.aol.com/tgfltsim/index.htmlAlcoHauler Locomotive Page: http://members.aol.com/alcohauler/home/alcohaul.htmlFreeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/Drop by! ___x_x_(")_x_x___

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