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Guest Captain Barfbag

AI Aircraft Textures

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Hi,I've added some new AI aircraft with the use of the worldai flight plans. When I go into FS I see all the new aircraft parked at the gates and flying around, but some of the aircraft have no textures or missing textures. I set the aircraft texture size to massive and that helped on some aircraft, but on others I still see partial texturing. Sometimes I can look at an aircraft and see textures on the tail and some of the fuselage, then I'll look at it again and I'll see full texturing on the fuselage and no textures on the tail. Also in particular the Yeodesign 737-200 doesn't display any textures ever. Any ideas?Michael

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This can be a symptom that your video card is out of texture memory. Is it 64MB or larger?Hope this helps,-- Tom GibsonCalifornia Classic Propliners: http://www.calclassic.com/Cal Classic Alco Page: http://www.calclassic.com/alco/Freeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/Drop by! ___x_x_(")_x_x___

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Thanks Tom.Looks like that's probably the reason for my problem. I'm still using an old 32 meg. video card. It probably can't handle all that's on the screen.Michael

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When I download a repaint or particularly a complete aircraft, I use AirEd to make it non-AI-only for a while. That way, I can bring it up first as "my" plane and verify that it has textures and gets the correct ATC callsign. This is a lot easier than making it an AI plane and then doing the stop, look and listen thing for it at the right airport at the right time.This might help with the 32-meg graphics card, too, because you're only bringing up the aircraft.

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