August 21, 200223 yr Hi virtual pilots,I have a big problem with my AI-Aircrafts (different airlines). I have build my own flightplans and they seem to work fine. To save as many free gates as possible, my AI-flightplans have around 16 legs, but less than 100. Now to the problem, most of my AI-Aircraft, which landed at e.g. PHNL and must start after 20min again to the next Leg, disappear after they have started their engines.The AI-Aircraft taxi to the gate after landing, switch of their engines, and park at the gate for the exact time, they have to park.I have tested different aircraft, default MS Aircraft, but always the same problem, they disappear after they started their engines, but only aircraft which landed and taxied to the gate, not aircraft which parked at the gates, when I fired up FS2002, these aircraft taxi to the Runway as they should do..I have also checked if the airport has the appropriate parking spaces or if the parking-spaces are already filled, but I have plenty of the appropriate free parking spaces.Here is a example of my flightplan:AC#2501,N478HA,30%,24Hr,IFR,01:09:58,01:44:25,210,F,0388,PHKO,02:18:00,02:52:27,240,F,0189,PHNL,03:43:57,04:24:44,210,F,0282,PHTO,04:59:53,05:40:40,240,F,0361,PHNL,16:21:55,16:56:23,210,F,0128,PHKO,17:29:57,18:04:24,240,F,0509,PHNL,18:34:59,19:02:04,240,F,0509,PHLI,19:36:52,20:03:56,210,F,0524,PHNL,20:31:00,20:57:54,210,F,0524,PHOG,21:32:53,21:59:46,240,F,0525,PHNL,22:31:57,22:59:01,240,F,0161,PHLI,23:34:00,00:01:04,210,F,0184,PHNLI would be very happy, if somebody could help me.Thanks in advance!!!!!!!!!!!!!!!!!!!Best Regards and safe flights!Holger (German Eagle) SchleenhainRuesselsheim (near EDDF):-wave GERMANY :-wave____________________________________________________________________Windows XP Prof.AMD Athlon 1330 DDR-266; ASUS A7A266; 512MB-DDRASUS AGP-V8200 T5 Pure (nVIDIA gFORCE3 Ti 500) 64MB DDR-SDRAM, Det. 23.11SB PCI 512CH Flight Sim Yoke USB CH Pro Pedals USBGoFlight-user
August 21, 200223 yr There has been a long tread about this already. No fix wasfound. You can read it herehttp://ftp.avsim.com/cgi-bin/dcforum/dcboa...13&viewmode=allIf you find a fix please let us know.
August 21, 200223 yr Thanks Mike for your post, I am experimenting now for two weeks and found no solution. I even disabeled FSUPIC. But no positive result. If I find the solution, I will post it here in the forum. By the way, I have this problem in all Hawaiian Airports, the rest airports I have not checked.Best Regards and safe flights!Holger (German Eagle) SchleenhainRuesselsheim (near EDDF):-wave GERMANY :-wave____________________________________________________________________Windows XP Prof.AMD Athlon 1330 DDR-266; ASUS A7A266; 512MB-DDRASUS AGP-V8200 T5 Pure (nVIDIA gFORCE3 Ti 500) 64MB DDR-SDRAM, Det. 23.11SB PCI 512CH Flight Sim Yoke USB CH Pro Pedals USBGoFlight-user
August 21, 200223 yr You didn't specifically mention "destination airport"; if the gates there are full then AI aircraft will disappear on taxi-out. Also, I had this happen when I edited the gates in AFCAD and gave the lead in taxiway a "bad" geometry (which could be different things like a sharp turn just before the gate, etc.). These aircraft, however, would start to leave, "freeze" for a while, then disappear.Hope this helps,-- Tom GibsonCalifornia Classic Propliners: http://www.calclassic.com/Cal Classic Alco Page: http://www.calclassic.com/alco/Freeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/Drop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
August 21, 200223 yr Tom, I had this also in mind: "full gates at destination airport", so I have put much more gates that are required at all of my Hawaian airports, just to be on the safe side (I have only flightplans for Hawaii at the moment), but no positive result.Tonight I will test the non 9o
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