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New Trees

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Very nice, Steve : you've got it !Have you tried them with the dll ? What score they hit ?Cheers,Laurent

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Great, the new program looks as though its going to be a good looker.

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You're the man Steve. Thanks for your wonderful creation FLY2 is getting better everyday because people like you and the rest who made great add ons on this sim. (I guess you forget to make a sign "watch out deer crossing") :-jumpy chris_CA

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Cheers mate :-) Yes and the guy walking on the runway (under the plane) :-lol A no walking on runway sign lolSteve

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Steve,I am curious to know why the background of the tree model,despite having 000 for RGB, is not transparent in the program.tony

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No idea mate,I tried the program before I went to bed and I didnt get any trees, just the buildings. Im still trying to sort that one out. Steve

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Tony I sent to you the original model.Check your mail. :-) StevePS. Did this happen before you reduced my model?When saving the tiff file in Photoshop, after editing or resizing, there is an option to save the Transparency, if you didnt, it will just show black even if its pure black in Fly2. I noticed this a while ago.

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Steve, I think the cause of the "transparency" was my having reduced the model to 64 bit. At 256 things appear normal. Great work.Tony

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Great Tony.Had some problems with my computer today, new hardware failed me again. My computer is now at the hospital for a few days. So no work from me for the weekend... :-( Sorry.Now I play on very slow laptop, cant even run Fly2 Duh... Now I know how Jeff feels.I have some of the models at the smallest Tiff file size now.When I get the puter back I will put them and a few others on my website for you guys to download.SteveMy Websitehttp://www.wrexhamspace.orghttp://www.wrexhamspace.org/Steves%20Card.jpg

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I understand. I just came out of a reinstall, and am slowly reinstalling my programs. Fortunately, FLY2 is not dependant on the registry. Quick question, can you make me a 64 bit tree? I've got a 256 meg card, and I think we need to see when we get into trouble with number of tiles. tony

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Hi all,Thanks Steve for all your work : by my side I just take the Steve's 256 x256 tifs files and resized them to 64x64. The models are always transparent and the video card "counts" them in the 64 slot. Obviously we lost precision but with FS we did the same. Some guy transformed all the 128x128 and 256x256 bmp in 64x64 and the increased fps number was really incredible with slow machines like mine.That was a really good trick ...Cheers,LaurentC

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My error, Steve. I meant, as Laurent said, 64 x 64 size.tony

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Hi :-) Thanks guys and no problem Tony. I just started wishing I had your puter :-lol Anyway, I have made some of the trees in 64X64 format making them into 3 sizes each 30ft,60ft & 90ft in hight. Below you see 256X256 and 64X64 quality is indeed lost but the frame rates are much better. http://forums.avsim.net/user_files/94864.jpg For those who love the Helicopters and need high quality trees, this will come in the new "STEVES MODELS V2" Ready after Christmas (Sorry)Im back at NASA the first 2 weeks in December ;-) I hope to have the test 64X64 trees ready for monday, computer willing and put them on my website for easy download. Using Alex`s idea also I will make a couple of tree clusters. I tried to make some models on the laptop but I hate the damn thing :-lolTake care, Steve.My Websitehttp://www.wrexhamspace.orghttp://www.wrexhamspace.org/Steves%20Card.jpg

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Good news, Steve : so let's wait for monday and try to start to pool the forest landscape.Remember we have in Fly! (and other sims too, obviusly) several ground types for forests : from the thicked ones to the very sparse ones, from the luxurious ones to the barren ones ...I'll put the complete forest list we have to cope with in this post later.Cheers,laurent (rotw)

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Hi all,Here below the generic textures. As you can see several ones ares typed for forest.When preparing trees (or other models), let me know which texture your model is intended for and even if the same model can be used for multiple textures...Cheers, TERRAIN_WATER_OCEAN = 12, TERRAIN_ICE_CRACKED_GLACIERS = 13, TERRAIN_SNOW = 59, TERRAIN_MOUNTAIN_FOREST_CALIFORNIA = 60, TERRAIN_TOWNS_MIDEAST = 61, TERRAIN_CITY_USA = 101, TERRAIN_GRASS_SCRUB_LIGHT = 102, TERRAIN_FOREST_MIXED_SCRUB = 104, TERRAIN_FOREST_MIXED = 105, TERRAIN_MOUNTAIN_FOREST_GREEN = 106, TERRAIN_GRASS_SCRUB_LIGHT_2 = 107, TERRAIN_DESERT_BARREN = 108, TERRAIN_TUNDRA_UPLAND = 109, TERRAIN_GRASS_SCRUB_LIGHT_3 = 110, TERRAIN_DESERT_SCRUB_LIGHT = 111, TERRAIN_SNOW_HARD_PACKED = 112, TERRAIN_EURO_CITY_ENGLAND_HEAVY = 113, TERRAIN_SHRUB_EVERGREEN = 116, TERRAIN_SHRUB_DECIDUOUS = 117, TERRAIN_CITY_HEAVY_ASIAN = 118, TERRAIN_FOREST_EVERGREEN_W_DARK_FIELDS = 119, TERRAIN_RAINFOREST_TROPICAL_MIXED = 120, TERRAIN_CONIFER_BOREAL_FOREST = 121, TERRAIN_COOL_CONIFER_FOREST = 122, TERRAIN_EURO_FOREST_TOWNS = 123, TERRAIN_FOREST_RIDGES_MIXED = 124, TERRAIN_EURO_FOREST_DARK_TOWNS = 125, TERRAIN_SUBURB_USA_BROWN = 126, TERRAIN_CONIFER_FOREST = 127, TERRAIN_FOREST_YELLOWED_AFRICAN = 128, TERRAIN_SEASONAL_RAINFOREST = 129, TERRAIN_COOL_CROPS = 130, TERRAIN_CROPS_TOWN = 131, TERRAIN_DRY_TROPICAL_WOODS = 132, TERRAIN_RAINFOREST_TROPICAL = 133, TERRAIN_RAINFOREST_DEGRADED = 134, TERRAIN_FARM_USA_GREEN = 135, TERRAIN_RICE_PADDIES = 136, TERRAIN_HOT_CROPS = 137, TERRAIN_FARM_USA_MIXED = 138, TERRAIN_EURO_FARM_FULL_MIXED = 139, TERRAIN_COOL_GRASSES_W_SHRUBS = 140, TERRAIN_HOT_GRASSES_W_SHRUBS = 141, TERRAIN_COLD_GRASSLAND = 142, TERRAIN_SAVANNA_WOODS = 143, TERRAIN_SWAMP_BOG = 144, TERRAIN_MARSH_WETLAND = 145, TERRAIN_MEDITERRANEAN_SCRUB = 146, TERRAIN_DRY_WOODY_SCRUB = 147, TERRAIN_DRY_EVERGREEN_WOODS = 148, TERRAIN_SUBURB_USA = 149, TERRAIN_DESERT_SAND_DUNES = 150, TERRAIN_SEMI_DESERT_SHRUB = 151, TERRAIN_SEMI_DESERT_SAGE = 152, TERRAIN_MOUNTAIN_ROCKY_TUNDRA_SNOW = 153, TERRAIN_MIXED_RAINFOREST = 154, TERRAIN_COOL_FIELDS_AND_WOODS = 155, TERRAIN_FOREST_AND_FIELD = 156, TERRAIN_COOL_FOREST_AND_FIELD = 157, TERRAIN_FIELDS_AND_WOODY_SAVANNA = 158, TERRAIN_THORN_SCRUB = 159, TERRAIN_SMALL_LEAF_MIXED_FOREST = 160, TERRAIN_MIXED_BOREAL_FOREST = 161, TERRAIN_NARROW_CONIFERS = 162, TERRAIN_WOODED_TUNDRA = 163, TERRAIN_HEATH_SCRUB = 164, TERRAIN_EURO_FULL_GREEN_3 = 165, TERRAIN_AUSTRALIAN_CITY = 166, TERRAIN_CITY_HEAVY_BRAZIL = 167, TERRAIN_CITY_HEAVY_USA = 168, TERRAIN_POLAR_DESERT = 169, TERRAIN_EURO_TOWNS = 170, TERRAIN_CITY_MIDDLE_EASTERN_HEAVY = 171, TERRAIN_TUNDRA_BOG = 172, TERRAIN_EURO_FARM_FULL_MIXED_2 = 176, TERRAIN_TOWNS_ASIAN = 177, TERRAIN_ICE_CRACKED_SNOW = 178, TERRAIN_EURO_FARM_FOREST = 179, TERRAIN_FARM_USA_BROWN = 180, TERRAIN_FARM_MIDDLE_EASTERN_W_FOREST = 181, TERRAIN_DESERT_BRUSH_REDDISH = 182, TERRAIN_FARM_MIDDLE_EASTERN = 183, TERRAIN_EURO_FARM_FULL_MIXED_3 = 184, TERRAIN_EURO_FARM_FULL_GREEN_2 = 185, TERRAIN_MOUNTAIN_ROCKY_SNOW = 186, TERRAIN_MOUNTAIN_FOREST_LIGHT = 187, TERRAIN_GRASS_MEADOW = 188, TERRAIN_MOIST_EUCALYPTUS = 189, TERRAIN_RAINFOREST_HAWAIIAN = 190, TERRAIN_WOODY_SAVANNA = 191, TERRAIN_BROADLEAF_CROPS = 192, TERRAIN_GRASS_CROPS = 193, TERRAIN_CROPS_GRASS_SHRUBS = 194, TERRAIN_GRASSLAND = 225, TERRAIN_DESERT_SAVANAH_AFRICAN = 255

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I guess the question is: will the 64 x 64 tiles blend in FLY2's generic textures better? We may not want the details of the 256 because they will stand out like isolated objects in a blurry landscape. I suspect it will be a balancing act one we have enough models.tony

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For the purposes of Autogen Im sure that will be true Tony. :-) Laurent, my understanding of these textures is non existent :-lol so I will leave you to slot the trees to where you think they should belong. I have downloaded enough textures of trees to cover most needs. I must have about 30 or so ;-) All the best, Steve.

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