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Roger Mazengarb

Elimination of black border ............

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G'day all, After terrascene/terrashape my project I thought I would try yo add beaches to the coastlines. Unfortunately when I slice the modified tga file the coastlines end up with a black border edging which makes the beaches look as though there is a thick tidal oil slick at the waters edge. Looks like the "Exon Valdez" revisited. :-( Is there a cure/procedure/method to prevent this from showing.?Cheers,Roger @YSSY.ps. don't know if it will show up on the uploaded pic as it was taken at high altitude.

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G'day Ken,That sounds an interesting idea. I've absolutely no idea how to go about modifying the water mask? Can I just blurr the black *tga file and then use terrascene to regenerate a new water mask?. Sorry but I'm not particularly au fait with all this scenery stuff :-)Cheers,Roger @YSSY This pic shows the problem better.

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Roger,If you want total control on the coastlines AND water mask at the same time, use Terrashape! I have my own layer for beaches. First time I tried this, the coastline made my beaches look ugly. The solution was simple: I made a separate layer (different colour) in the dnnetl shapefile, which I called "Beachline". Made this the same thickness as the coastline (land side), an mapped the same colour as the beach. Now I also use a "Pierline", which elegantly removes the false coastline from my Piers. I also do this inside fjords, they should absolutely NOT look the same way as the coast, mostly the water is calm there, no sandy or white lines, just a "Stony" texture.And when you render, the watermask will fit perfectly. I never edit the tga anymore :)

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G'day Andrew,Mate thanks for the advise. Please be patient as I have a few real beginner type questions. :-)1. How do I get the coastline data into my dnnetl shapefile. ? It only contains streams and inland water ( lakes) information. Do I simply import the dnnetp data into dnnetl and trace over it on the newly added beachline layer ? 2. "thickness of the coastline (landside)" ?? Is this refering to the one of the two polygons in the tga's for the water mask?.3. "never edit the TGA anymore" - how do you VARY the depth of the beach. ???Thanks for your assistance.Cheers,Roger @YSSY

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Hi Roger,Your`e not the only one full of questions nowadays, look at me >:-) OK, I`ll do my best to answer:1: The original dnnetl (in my area), was so bad that I just discarded it. After importing the other shapefiles into AutoCad as a dxf, I just made a new layer called dnnetl. In this layer, I have two colours for two new lines I have made, the "Pierline" and "Beachline". As long as I use different colours for those two, they will show up as two different Attributes when I get to the part of giving them names in Terrashape. For each colour you add in a layer, you get an attribute. I find it very easy to work with layers this way. Now, I have my Piers in the pppolyp, and my Beaches in a separate polygon layer which I have named "Landp". Then I enable just those three layers to show in AutoCad, draw my Pierlines on top of the coastline along the piers, the same with the sand-coloured Beachline, it goes on top of the Beach coastline. In ENZV I made the Beachline white, and used it as a new coastline everywhere the sea comes straight in to the land side.2: No. It is just a line, not a polygon. I have my default coastline 3 pixels wide, and the same value to the Pierline and Beachline in order to "camouflage" the coastline where I want to.3: Like Ken said. Off course you can`t do everyhing with Terrashape. (Or...?)If you want a seamless change in the sea colour from the coast and out in the water, you will have to edit the watermask in a paint program. I have been tempted to try this, but I have enough with all the other stuff right now!Hope this helps :)

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Ken,Do you know where I can find the Flattenator excel sheet? When I do searces in the library I can only find Flattenator Deluxe and a readme, but not the sheet...

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G'day Andrew,Thanks for all your help, really appreciated.As you can see I now have beautiful golden white sandy beaches with no ugly lines.What I did was to convert the ponetp coastline file into a dxf file and open it in QuickCad. I created a new layer (beachline) and traced the coastline as a polyline. I then deleted the ponetp layer, converted the beachline layer into a shapefile and added that to my project. I mapped beachline to a solid colour (sand). I didn't quite follow how to get depth to the beach without editing the Tga so I edited the tga and sliced the Tga.Now I need to edit the watermask :-)I'll take a break and do a bit of flying for a change.Thanks again for your help.Cheers,Roger @YSSY

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Roger,It is nice to see some progress! And you found your own way of doing it, not bad, eh? You will discover that with TSH & Cad, you have an extremely powerful "Land Use" scenery tool :)Try a gray color on the watermask. Use gray from the coastline, and let it gradually fade into black. That`s the simple basics.Good luck,

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I must have missed it the first time, yesterday it wasn`t available, but today I finally got there!

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