February 2, 200422 yr I agree with Ansgar.10m/pixel is far better than generic textures. Perfect for the longer hauls above 10kft too, as Bogdan mentioned. I wouldn't want to ignore it just because the resolution is lower - it would still probably be more convincing than MSFS at that height and at least as good as nearly any other sim.FYI, 10m/pixel is (or was) commonly used in commercial simulators. In fact, the one I played in over Christmas probably wasn't even that good (32m/pixel?). Below 3000ft, you could pick out dithered pixels. On final, you really had to concentrate on the strip because Brisbane was a blur! Mind you, they did get 50fps on a 180 degree screen using 3 projectors - that's what you call 'immersion' ;)Oh, and I landed a, well without getting anyone into trouble - it had two jet engines and is the most common aircraft of it's type in the world... Not by the book, but I didn't break anything. I DID exit the strip at 50kts though, which would have had me in front of CASA the next day (lucky it was a sim, eh?) Next time, I'll look for the 'ground speedo' BEFORE I land (it was right in front of me...).:-wave******************* Jonathan Point *******************
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