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Guest markyc

Joystick Profilers

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Guest markyc

Hi everyone,I know this question has probably been asked a hundred times before( but I'll ask it anyway;)).Is there any way to set up FU3 to accept joystick profiler commands. It would be really good if I were able to use the shift function to provide me with more control from the stick.I've done a search of the forum and failed to come up with anything.(probably using to wrong search word:-doh)Any suggestions?Thanks.MarkyC:-)

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Guest fu3

Marky,Serch for stuff under 'joykeys.cfg' or just 'joykeys' and read the readme files in FU3. Basically, you create a 'joykeys.cfg' file and place in your FU3 root folder. This allows you to remap joystick, button and keyboard functions. Here's a dump from one of the files (readme.wri) which explains it pretty well:----------------------------------------------------------Joystick/Keyboard Command Binding SystemIn the following section, a "joykey" refers to a joystick button or keyboard key. The following section also refers to the command console. The console is invoked from fly mode by hitting the ":" key.You can change the mapping of joystick buttons or keyboard keys from their defaults by creating a file named joykeys.cfg in your flight directory. That file contains lines with one of these formats: bind joykey to function, pass default data to function bind joykey to function, pass specified data to function off remove all bindings to this joykey console bind joykey to console command stringThe best way to find out the syntax for joykey_codes, as well as the list of available functions, is with the dump_hotkeys console command described below.There is a brief description of the joykey code syntax at the end of this document.Examples: joy_1 left_brake_on when joystick button 1 is pressed, turn on the left brake joy_1_up left_brake_off when joystick button 1 is released, turn off the left brake alt_x off disable alt-x (program exit) shift_alt_f do_the_hokey_pokey 10 invoke the do_the_hokey_pokey routine with data value 10 ctrl_u console wakeup the dog pass the string "wakeup the dog" to the consoleDynamic Joykey Function MappingYou can change a single binding on the fly with the console "bind" command. The bindcommand is followed by a string with the same format as lines in joykeys.cfg.Example: bind joy_1_down toggle_landing_gear this would bind your joystick button 1 to toggling the landing gear.NOTE: bindings added with the "bind" command are not recorded and go away when you exit this program.Getting a List of Existing Joykey BindingsYou can get a list of all the existing joykey bindings written to a file with the console command dump_hotkeys .Making Joybuttons RepeatJoybuttons can made be to repeatedly invoke their bound function as long as a joybutton is held down by adding the _rep modifier to the end of the joykey code name. This is good for things like trim or prop pitch which have a large number of increments.You can set the overall global repeat rate with the config variable joykey_repeat_interval, which is repeat time in seconds. Default value is 0.1.You can set the overall global delay before repeating begins with the config variable joykey_repeat_delay, which is also in seconds. Default value is 0.25.The repeat rate for individual buttons may be scaled by adding _XX after _rep, where XX is between "1" (fastest repeat) and "15" (slowest repeat). "10" is the default repeat rate. For example, with the default values, you could make joybuttons repeat with an interval of of .001 seconds to .15 seconds.Joykey Code String PartsLook at the default joykey bindings section below for good examples of Joykey codes.Prefixes:joy_ joystick buttonkey_ keyboard key (optional)Modifiers:altshift NOTE: shift_f is not the same as F, shift_; is not the same as :ctrlkp numeric keypad key (IE kp_5 instead of regular 5)Suffixes:_down do the key or button press (optional)_up do the key or button release_rep_XX make the command repeat at rate XX, XX="1" is fastest, XX="10" is default rate, and XX="15" is slowest. This is only for joybutton presses. The _rep_XX must be the last token in the keycode string (after _down/_up).special key names: ins del home end pageup pagedown up down left right print pause bs esc tab enter space f1 through f12Default Joykey Bindingsx_up Zoom_Out_Donez_up Zoom_In_Donebs Toggle_Auto_Trimtab Activate_Radioenter Repeat_Messageesc Exit_Screenspace Communicate" Toggle_Navigation_Lights' Toggle_Beacon, Left_Rudder. Right_Rudder/ Center_Rudder; Toggle_Anti_Collision_Lights< Rudder_Trim_Left> Rudder_Trim_Right? Rudder_Trim_CenterB Prop_BrakeC Source_Next_CommE Select_EngineF Flaps_UpI Source_SelfL Toggle_Pulse_LightsO Source_Next_Ground_ObjectP Source_Next_PlaneX Increase_Field_Of_ViewZ Decrease_Field_Of_View[ Elevator_Trim_Up Elevator_Trim_Center] Elevator_Trim` Toggle_AntiIcea Autopilot_OnOffb Toggle_Parking_Brakesc Target_Next_Commd Increment_Time_Of_Daye Start_Enginef Flapsg Toggle_Landing_Gearh Toggle_Carb_Heati Target_Selfj Panel_Main_Backlightingk Toggle_Taxi_Lightsl Toggle_Landing_Lightsm Inflight_Mapo Target_Next_Ground_Objectp Target_Next_Planeq PCLr Toggle_Comm_Radios Increment_Time_Of_Yearu Toggle_Right_Landing_Lightw Wax_Moonx Zoom_Outy Toggle_Left_Landing_Lightctrl_D Dump_Crashboxctrl_M Toggle_Modelsctrl_R Toggle_Blackbox_Recordctrl_d Decrement_Time_Of_Dayctrl_e Shutdown_Enginectrl_f Toggle_Frame_Ratectrl_l Toggle_Labelsctrl_p Toggle_Blackbox_Pausectrl_p Pausectrl_s Blackbox_Save_Editctrl_s Decrement_Time_Of_Yearctrl_v Debug_Voice_Logctrl_w Wane_Moonctrl_z Toggle_Zoar_Modealt_enter Full_Screenalt_M Add_Auto_Markeralt_a Autopilot_HoldAltitudealt_d Toggle_PropDomealt_f Auto_Tune_Radioalt_g Maydayalt_h Autopilot_HoldHeadingalt_m Autopilot_ToggleApralt_n Autopilot_ToggleNavalt_o Optionsalt_r Change_Resolutionalt_s Autopilot_HoldAirspeedalt_t Reload_Voice_Timingsalt_v Autopilot_HoldVerticalSpeedalt_w Autopilot_LevelWingsalt_x Quit_Gamealt_y Toggle_YawDamperctrl_alt_A Add_Hoopctrl_alt_G Toggle_Grid_Texturesctrl_alt_H Toggle_Hoop_Statsctrl_alt_T Cycle_Forced_Grid_Texturesctrl_alt_g Start_Grid_Testctrl_alt_p Print_Screenctrl_alt_q QA_Print_Screenkp_8_up Look_Up_Donekp_4_up Look_Left_Donekp_6_up Look_Right_Donekp_2_up Look_Donekp_0_up Left_Brake_Offkp_del_up Right_Brake_Offf1 Camera_Forwardf2 Camera_VFR_Cockpitf3 Camera_IFR_Cockpitf4 Camera_Virtual_Cockpitf5 Camera_Externalf6 Camera_Chasef7 Camera_Spinningf8 Camera_Taxif9 Camera_MTVf10 Camera_RCkp_7 Look_Left_45kp_8 Look_Upkp_9 Look_Right_45kp_4 Look_Leftkp_5 Look_Aheadkp_6 Look_Rightkp_1 Look_Left_135kp_2 Look_Downkp_3 Look_Right_135kp_0 Blackbox_Toggle_User_Controls_Camerakp_0 Left_Brake_Onkp_del Right_Brake_Onf11 Camera_Stillf12 Toggle_Tape_Stripctrl_kp_5 Center_Controlsctrl_f12 Cycle_Active_Tapestripalt_f5 Camera_Inverse_Externalalt_f7 Camera_Abovealt_f12 Show_Taxi_Pathkp_enter Target_Next_Internalkp_* Reverse_Thrustkp_+ Throttle_Increasekp_- Throttle_Decreasekp_/ SpeedBrakesctrl_kp_+ Mixture_Increasectrl_kp_- Mixture_Decreasealt_kp_+ Prop_Deployalt_kp_- Prop_Retractup_up Pitch_Offleft_up Left_Roll_Offright_up Right_Roll_Offdown_up Pitch_Up_Offhome Target_Next_Internal2up Blackbox_Play_Forwardup Pitch_Onpageup Miracle_Upleft Blackbox_Frame_Backwardleft Left_Roll_Onright Blackbox_Frame_Forwardright Right_Roll_Ondown Blackbox_Play_Backwarddown Pitch_Up_Onpagedown Miracleshift_kp_+ Prop_Increaseshift_kp_- Prop_Decreaseshift_up Blackbox_Play_Fastershift_down Blackbox_Play_Slower --------------------------------------------------------------BTW, you can 'test' these bindings (only one at a time) on-the-fly by using the 'console' commands. To do this, simply hit ':' (minus the quotes) and type in the command string you wish to tryout. Just remember that if a key or joystick axis is already trapped, you must turn it off with the appropriate console command first.Have fun :-wave

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Guest fu3

Marky,If you are using a modern USB 'stick with remappable commands, you may wish to use that as well/instead. I use an old 'Sidewinder' stick, cut apart and repackaged to add extra buttons. The stick comes with software allowing you to map stick buttons (10 including the hat switches!) to keyboard commands etc. Used in conjunction with the joykeys.cfg file, you can link commands together or get 2nd functions.:-wave

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Guest markyc

Thanks Jon, I'd already printed off the 'Command Console Sytem' etc part of the FU3 readme file a couple of weeks ago as I thought it might come in useful some day. I,ve also tried Earl Buice's 'Joykeys.cfg' file for the ms s/w pro. Which has the same number of keys as my 'Cyborg'. I'm pleased to say that it works as advertised. What seems to be eluding me at the moment is how to tie in my joysticks programmable functions, via the SGE software, (which has been use to good effect on several other flight sims) to FU3. I hope you're not going to tell me that this is impossible in FU3. It must have been achievable in FU2 because my stick came with a profile for that game on the installation disk. In the mean time I'll have another 'nose round' the forum. Thanks again. Mark:)

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Guest fu3

Mark,I cannot see why SGE wouldn't work with FU3. It is very similar to the MS s/w and appears to offer similar functions i.e. you create a custom key map for your game and when you activate the game's .exe file, it loads the settings. This should work fine and you may not need to use a 'joykeys.cfg' file at all. The only time you'd probably need it is to combine functions. Bear in mind if you use the 'shift' function in the s/w, make sure you don't 'tread on' an existing FU3 function. This is where the cfg file can also be useful - turning OFF existing functions so you can replace them with your own. For example, I don't use the F7 view so I turned it off to allow me to use that key for something else.You have the manual for SGE? If not, try this:http://www.saitekusa.com/manuals/SGEmanual.pdf:-wave

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Hello everyone. I'm sorry to say I haven't checked in here at the FU3 forum as often as I should have. I was just looking through the FU3 links ("Advanced library listing. (040605)") and noticed my old Joykeys.cfg file suggested is V2. Version 3 corrects having to tap the trim button. With version 3 you can hold the trim button down like you should be able to. You can find version 3 at: http://library.avsim.net/download.php?DLID=21808Hope folks are finding this little file handy.God bless,Earl

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Guest markyc

Hi Jon, Thanks for the link. That manual is more detailed than the one on the disk. I'm pleased to tell you that I have finally got things up and running:-beerchugAbout a month ago I managed to pick up a 'Trojan' which in the end forced me to reformat my hard drive. Rather than reinstall the SGE software, I decided to install the latest drivers and SST software. This worked fine with Falcon 4 but not with FU3. Off came the latest software/drivers, back on went SGE and the original drivers. Still no joy:-mad Today after tearing out even more of my already rapidly vanishing hair, I discovered that there were no programmed functions being sent from the stick/software. Joykey.cfg functions worked fine using Earl Buice's joykey .cfg (V.3):-hmmm So off came the drivers/SGE, on went SST/new drivers. And "Hey Presto!" all is now working how it should:-jumpy Also, as you suggested, I didn't need to add anything to FU3's .cfg files for it to run. I don't think I'll try and fathom out why things happened as they did, my brain hurts enough already. Thanks for all your advice. I'm now far wiser (and older) than I was prior to this little adventure.Mark:)

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