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agtim

The SwissMooney Project

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Last August at Locarno Magadino Airport LSMO I take a picture of a real Mooney and now the new livery is finished and ready for upload. http://www.agtim.ch/fu3/images/MooneyP1.jpgHere is the new Player Mooney HB-DIL at Locarno LSMO in FU3 Switzerland - real view at the bottom. http://www.agtim.ch/fu3/images/MooneyP2.jpg3 Mooney's at once upper left the new high res. AI plane as a replacement for the current one at the upper right is the original player Mooney and in the foreground a static model of it. At the bottom left the new player Mooney HB-DIL and the static model at the right.There will be a Mooney Package for the library soon :-) :-wave agtim

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agtim, While I wate to douwnlowd your Mooney Package, I must remark on your Switzerland mountains.Thay look fantastik. Thay look realy inviting. I could get lift of them.Thay look eavan beter than the real thing.glidernut.

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Here are more landscape shots...Starting in Lugano Magadino LSMO http://www.agtim.ch/fu3/images/AMB01.JPGAt the entrance to Val Verzasca http://www.agtim.ch/fu3/images/AMB02.JPGin the Val Bavona http://www.agtim.ch/fu3/images/AMB03.JPGOver Airolo begin of Ambri final to runway 11 http://www.agtim.ch/fu3/images/AMB04.JPGA narrow passage in the final http://www.agtim.ch/fu3/images/AMB05.JPGAmbri LSPM has a tricky approach http://www.agtim.ch/fu3/images/AMB06.JPGhappy landing in Ambri LSPM http://www.agtim.ch/fu3/images/AMB07.JPGshort after landing the start of a Hunter patrol http://www.agtim.ch/fu3/images/AMB08.JPGfor a flight over the Swiss Alpes http://www.agtim.ch/fu3/images/AMB09.JPGcrossing the Aletsch Glacier http://www.agtim.ch/fu3/images/AMB10.JPGand away over snow peaks http://www.agtim.ch/fu3/images/AMB11.JPG :-wave agtim

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This is certainly the most spectacular region we could ever get :-) I hope we'll soon be able to hone our skills around tiny airports with steep mountains all around. I think I'll try Ambri under excellent VFR conditions first...While other sims have good representations of Switzerland nothing can beat the combination of a real photo-texture and good elevation data. Then, if the wind model interacts with the topography and produces slope lift...Hans Petter

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agtim,Thats a welcom adition, thanks for that.Iv just been working on textuers my self, so I apresheate howdificalt it can by to get a cerved line to look smooth in FU3.Do you or eny one els know what "HB-DIL" actualy stands for?glidernut.:-wave

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Hi Glidernut, HB-... is the Swiss call sign for planes.HB-DIL is the call sign of a real Mooney in Switzerland the LG original was N832LG. There will be a second nice livery soon.If you want fly with the AI Mooney you must first reduce the speed of the AI from 170kts to 140kts then you have a chance to follow the AI Mooney.To do this open the AIModel.dat file with AIModelViewer by the way - do not click in the empty window under WinXP or AIModelViewer will crash. First open the AIModel.dat then select the BeechBaron and click on Edit Parameters.Change all values from 170 to 140 in the first 3 lines.Click OK then save file using same location - that's it :-) :-wave agtim

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