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Please Check Your DirectX Settings

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If you are experiencing slow controller voices.Go into Start/Settings/Control Panel and double-click DirectX. Click the DirectSound tab. Check "Debug Output Level". It should be all the way to the left. If it isn't, set it there. Also, check the "Sound Playback" selection. If it's on "Primary Sound Driver" try setting to "DirectSound (xxx Wave out)".

Hello Scott, My machine runs XP PRO and does not have any DirectX indicator or any reference to anything DirectX when I hit at all. It simply allows you to open the CP on the next click. The CP has no DirectX listing (detail) or Icon. I have an SB Audigy Audio (DF80) soundcard. It seems the only way I can manipulate anything related to DirectX is when I run the DXdiag executable. I'm not sure exactly what the relationship is between what you are saying and what I have displayed on this machine.Regards

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ok klucznik, there is a way around it, try to download a file called dxapplet.zip it's very small.I don't remember the link but run a google search and you'll find ir in a million places.set audio debug to min. it may also improve the overall fluidity of the sim.cheers.Mik

Hello Mik, Thanks for the tip on the applet. I'll go and see if I can find the file and see what the results are. I do have a central question though. If my sounds are excellent for all other software which includes FS2002, FDC and even RCv2.2 but only has a problem with RCV3 why would I not conclude that the RCV3 wavefiles are not cocatenated properly, or whatever the technical term might be? Yet I'll give the applet file a chance and use it unless it fouls up my other program sounds.Thanks and Cheers

Blais,Your question is basically correct. The reason is RC uses a LOT of files to play, where most apps have a single set, or can combine first then output. In other words, they can use the hardware to do the job.Someday perhaps RC can use the same technique. We'll see. I'm just thrilled we got this far! ;-)

Hi, I DL'd the dxapplet file and unzipped it into the system32 folder as unzipping it into just the system folder did not have it displayed in the Control Panel. Fine, now it is displayed in the Control Panel. When I double-clicked on the applet the Debug slider was all the way to the left for both DirectSound and DirectPlay. Whether this condition was true before unzipping dxapplet.zip I cannot say. In any case, with the debug sliders all the way to the left and using the KDSM---KORD flightplan the voices of ATIS, CD and GROUND are still in a staccato form which makes it rather uncomfortable to listen to. Just for the heck of it, I moved the two debug sliders all the way to the right, re-booted and made sure the sliders were still to the far right, which they were. Now I once again loaded the KDSM---KORD flight and the staccato sounds were still the same. I heard very little, if any, difference no matter which end the debug sliders were set to. While looking at the screen there were some prerecorded chatter sounds and they were perfect. The chatter sounded somewhat similar to the prerecorded chatter sounds of RCV2.2. Are we fishing in the wrong spot?Cheers

Blais,I'll be posting a comparison file for everyone to listen to soon. Then you can see if what you are hearing is different.

Hi Scott, Will look forward to hearing the file.Regards

Once again Hi, I am surprised to read that you suspect RCV3 not to have placed the message files in a buffer and then ship them out to the processor to handle as one integrated sound file. Isn't that sort of a standard programing technique for splicing very short audio clips?Cheers

Blais,As my plumber friend says: "There is no standard, only common." ;-)

Scott, We used to sample 144 channels of multiplexed audio and ship this signal out on one trunk line. Each of these 144 channels consisted of 8000 individual smaller channels sampled every 125 microsecond. When the combined multiplexed signal got to its destination it was demultiplexed and processed through, what was essentially called a FIFO, so that there was no audible discontinuity of voice noticeable to the listener. This was a standard. It wasn't what we wanted but what Uncle Sam wanted. Now, with the simplicity of using only one channel or even two, this work is done basically by software alone. No multiplexing involved. I spent many years dealing with this exact signal processing method at GTE and I remember this was a standard that we had to fully comply with.My Regards

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