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Alba

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  1. Hi wprinter. I've just seen your reply to my post. My Avsim password was playing up!! Thanks for coming in on this, I appreciate it. TP is one of those progs. where 'one size' definately does not suit all. It requires a good bit of tweaking, dependant on system specs. to get it to run at it's best. For instance, I run with no mip bias at all and have no shimmers, yet TP installs a mip bias line into the FSX config. It has taken me a long time to get it sweet. Now though, I am going to try your tweaks, having copied my ini file of course, to see if there is an even better visual appearance. Regards...Ken
  2. Hi there. No problem re. your delay in getting back to me. I have been busy myself. How do I post the ini file? When I say the .6 LOD, I mean that I have the ini file set for the 60 cm detail level as opposed the the default 1.1 in FSX. I will try and post the ini file whilst you are gettin back to me.
  3. Hi folks, after an upgrade I can now use TP with FSX. I am currently using the .6 LOD and it looks good here in Fife Scotland. However, I am still getting rectangles of blue colour in the sea. I also get them in FS9. I am assuming that they are scenery tiles and they are devoid of the water detail. They flit about and appear in random places right up to the coastline. I get good coastline detail as I fly along in the cessna and then I get an odd tile which appears a basic blue colour with other blue tiles out to sea. I have not included the ini file as yet. I am hoping that someone has dealt with this or similar before. Any hints or tips/ideas would be appreciated. Cheers...Ken
  4. Hi Loyd .Thanks for the reply, I appreciate it.Kinda busy right now with family and flying online tonight with friends using FS2004 so screenshots to follow but here are the settings you asked for:-FSX config.[TERRAIN]LOD_RADIUS=3.500000MESH_COMPLEXITY=50MESH_RESOLUTION=22TEXTURE_RESOLUTION=25AUTOGEN_DENSITY=0DETAIL_TEXTURE=1WATER_EFFECTS=3and Tileproxymax_lod=? 17preload_min_lod=? 10preload_max_lod=? 17------------------min_level=? 9max_level=? 17level_mapping= 9,10,11,14,14,14,15,16,17,18,19I see already that there is a difference between the Max_level of 17 and the level_mapping of 19 but I will wait for your reply on this before tinkering. I hope that this will explain something not quite right to you.Best regards...Ken
  5. Hi Folks.I am using TileProxy and FSX with XP Pro. I am flying along the south coast of England and notice that I see TileProxy images below the aircraft and for a short distance out when the scenery reverts to default. However, my main query is that at various points along the coastline I am seeing rectangular blocks of plain blue colour where the coastline is not visible. I am thinking that this may have to do with some settings in the user ini file and although I have read various bits about the ini settings I am unsure what and how to adjust.Any hints or tips would be appreciated. I do not know how to upload an image of this effect, so if a piccy is required for a diagnosis then could someone tell me how to do it please?Regards...Ken
  6. Hello Jon.Yes you are correct, I have been waiting a few days for my e-mail authorisation link for FS Developer so I posted here because I knew that this forum was very well monitored regarding new posts. However, I plan on using the Developer site from now on if that is okay.Regards....Kenny
  7. Hello Scott and Jon.Please forgive my error in saying that it was Scott who mentioned not to include the library files in case of texture errors. It was not Scott of course, it was Jim from my other post. Sorry Scott for putting words in your mouth!!Cheers
  8. Hello Jon.Compliments of the Season and a Happy New Year to you and yours.Thanks for the reply, I appreciate it.Firstly let me say that I have been simming a long time, since the days of the Sinclair Spectrum ZX in fact, although I have never really gotten involved with programming like yourself and Fr. Bill, Tom Gibson, and John Walker to mention but a few. I do have FS Panel Studio and FSDS and have also completed the GMAX tutorial for FS9 but never really persevered with scenery design.Your ADE9X prog. has given me a new lease of life. I fly with a VFR club and am keen to develop some airfields that we use. I have never really understood the hierarchy of the Scenery Library within the sim, ie FS9.Scott has said not to include the Libraries but perhaps you could explain how and why some designers are able to use an actual installer like Click Team which installs all of their custom made scenery in one zip file. I would like to be able to offer my fellow pilots the opportunity to look at my airfields using a zip file which includes all the bgl's and texture files both default, or Generic Buildings if that is the correct term to use, and the custom buildings from the scenery libraries that are available to download.I hope that this makes sense to you.
  9. Hello Jim.Thanks for the reply. I appreciate it.Yes, I have added other library objects as well as generic FS9 objects. Off the top of my head I think that there is an option in ADE9X that lets me see the location and 'name' of the objects I have added. So I will take a note of these and make a readme file for any end user.
  10. Hi folks.I am currently reworking an airfield using ADE9X. This is still a work in progress. I have placed some new buildings and static aircraft but so far all I have in the new airfield scenery folder is the ADE9X bgl file no other bgl's and nothing at all in the texture folder.What do I do now so that I can then pass this new field onto some friends to try out? I am assuming that without any other bgl's and texture files they will not see any scenery at all.I am confused as to what happens now. I have obviously saved and compiled the field within ADE9X and see it ok in my own sim.
  11. Hello Scott.Many thanks for the reply, I appreciate it. I was getting a bit lost between all the various 'bits' that ADE has. This airfield came with an installer rather than just the simple folder option, so I was a bit uncertain if there were other files of a type that I was uncertain about lurking around. I have uninstalled the field and simply gone with the default FS9 version which was very different again from the actual airfield layout chart. I am up to speed with adding the proper aprons and taxiways etc and the navaids seem to be correct. Once I have finished modifying the stock field I will name it slightly differently and then reload the 3rd party one again and try out your suggestions.One thing you may be able to explain to me is the way in which the scenery files are placed. I am familiar with the use of 'Airport name' folder with scenery and texture folders within, which I would normally add to the Addon Scenery folder. However, since using ADE with this 3rd party field I have discovered that it also looked for a file named AP947150.bgl in the EurW folder within the main scenery folder, where, as you will undoubtedly be aware, there are lots of bgl's as with all the other folders. Can you explain to me what these are for?I know that scenery info is compiled into bgl files each one with a bit of different info. regarding the particular airfield, but why in differing locations? Hope this question makes sense to you.Cheers
  12. Hi Folks,I am new to scenery design and now have ADE9X. I fly into an airport using FS9 and have realised that it is not accurate as per the charts and Google Earth. I have made some adjustments to it and also discovered how to add static aircraft, which is a big thing for me to do. Anyway, this is a 3rd party airport and the custom made scenery does not show in ADE. I checked using a default scenery airport and all the buildings showed up, so I am puzzled as to why the custom built ones do not. I have tried using the various managers etc to add them to the library like I have done with the static aircraft but nothing works. Some of these buildings are situated wrongly and others have the textures halfway in the ground. I would like to delete them out and replace them with other library buildings. I have tried to make exclusion rectangles but the building still remain in the sim.I have a couple more questions later but if someone could help me with this one I would be gratefull. Regards...KennyOh...ps. Is it possible to change the default grass apron texture in ADE. No offence intended but I find it a bit too bright when compared with the grass texture around other airfields.Cheers
  13. Hi again both Dans.I did what you suggested and it worked. Thanks for the help.
  14. Hello Dan.I think he means the big black cabinet slung under the fuselage in the screenshots. What it does in the sim and how it works is another matter.ps. any idea why my banner is not showing up? I think that I have done what it told me to do but obviously not.
  15. Hi Dan.Okay, I will go ahead and re-install the SP2 pack for FSX and re-run the JS4100 installer and select repair as Dan suggests. Thanks.I have updated my signature, so if my name does not appear then I will go check in case I have done something wrong.OH OH no banner!!

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