Jump to content

Gypsy Baron

Members
  • Content Count

    909
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by Gypsy Baron


  1. Still not able to connect to the A2A sight here in the US. The only reports I have seen of successful connects have been by folks in Europe.

    Paul  (2000 UTC)


  2. Nick,

    It seems the site is still off line. And for what it is worth, I am seeing 'long SSL response time' on a couple of other sites that I visit. One is Wells Fargo Bank. So, it may be that the A2A hosting service may be chasing their tail trying to fix something that is broken outside their realm.

    Paul

    • Like 2

  3. On 11/30/2018 at 1:03 PM, cj-ibbotson said:

    I dont think Ive had issues with Clacton but do recall that VOR was discussed on the UKScenery2000 forums.  Only way I can minimise long pauses and reduce them the 0.5s ones is to use a scenery configuration tool and deselect as many regions as not required.  I'll have a quick test on my own over Clacton VOR

    Chris

    If you have OrbX EU installed you won't see the stutters at CLN. It happens with Vector installed but not EU. ,I posted this issue on the OrbX forums over a year ago but nothing has been done to address it. I even told them what BGL file was causing the stutters.

    As for the NorCal/SouthCal I don't have many problems with Northern CA but Southern CA is unusable. Every few miles I was getting 3,4,5 second pauses flying mostly up the coast. Just too many stutters to even think about trying to isolate the problems so I just never enable it.

    Paul


  4. cvx_FTX_EU_ENG_water_4813

    On 1/7/2018 at 2:54 AM, Boeing or not going said:

    I have had this also in every version of flight sim. You might try posting on the official prepar3d forums so LM could look into it and fix it if they find a problem.

    I reported that issue over a year ago and there has been no reply or effort by OrbX to fix the problem.

    If one has the OrbX EU area, you will not experience the problem. The problem is in the file " "4813_WTR_Waterbodies.bgl" found in the OrbX\FTX_Vector\FTX_VECTOR_CVX\scenery folder.

    When the EU region is installed that file is not used. Instead a file named "cvx_FTX_EU_ENG_water_4813.bgl" is ued in that area and does not have any issues.

       Paul

    • Upvote 1

  5. The biggest pluses for me regarding FSUIPC is the ability to have 'conditional' control assignments, thus having a single switch operate any number of controls/switches. Additionally, the Lua script facility adds a great deal of power to the capabilities of FSUIPC.

    My Saitex dual throttle quads have 12 switches (not counting the 'detent' switches on the axis) and

    I use 2 of those switches to change the value, up or down,of a user-defined offset which acts as the 'conditional' portion of the control assignments for the other10 switches. Think of that as being analogous to the 'Mode' switch on various controllers. Those are usually limited to 3 modes where the system I use the number of 'modes' is virtually unlimited. In practice, I believe the maximum number of 'modes' for an aircraft is 10. (The equivalent of 100 assignable switches) Most are around 5 to 8 modes.

    With so many assignments to each of the 10 switches, I use a Lua script to display the assignments for the current mode when I change modes, or when I hit F10.  The length of time the display remains is settable from 1 second up. I usually have the displays set to 3 to 4 seconds.

    In most aircraft I can go from cold& dark to in the air, cleaned up and trimmed just by selecting the 'modes' and operating the appropriate switches.

    I also use Lua scripts to display the trim value for 1 second each time I change one of the trim axis.

    There are several PDF files in the Modules/FSUIPC Documents folder that covers the capabilities of the program.

    Here is a JPG of one of my control assignment setups for the A2A B-17G:

    A2A_B-17G_MAP_NEW.jpg

      Paul


  6. Pete Dowson has stated that he will not be developing a FSUIPC addon for FSW. He is, however, developing a new FSUIPC5 x64 for P3D x64.

    There is more to FSUIPC4 that just assigning buttons/switches. Much more. There is access (with the registered version) to all the FSX offsets.

    Those that can be written are accessible as well as all that are read only. There is also a range of 'user-defined' offsets that can be used to create complex conditional control assignments among myriad other uses. There is the ability to define L:variables which then appear in the FSUIPC4 assignment menus so that one can assign switches/key strokes to send parameters to those L:Vars.

    Then there is a most powerful capability built in to FSUIPC4 which is the Lua implementation.  Again,  access directly to offsets and L:Vars. Simple and easy to implement.

    My current FSUIPC4 implementation for the 'aircraft specific' assignments and special functions runs to over 7500 lines in the ini file. I make heavy use of conditional assignments where 10 switches handle over 100 assignments for each of my more complex aircraft. Very little mouse or keyboard activity is needed with my setup. Most everything is handled by those 10 switches. In many cases, a single button/switch activation simultaneously operates 3 or 4  controls on some of my aircraft. (engine select, primer select, fire extinguisher set, starter activated is one example) I also have unique as well as 'common' Lua scripts for each aircraft.

    I have 100's of hours of work invested in my FSX setup using FSUIPC4 and Lua. Pete has said that the new P3D version will afford the same  functionality as the current FSX version and that my 7500+ lines in my INI file can simply be moved over, as is!

    I do not see that level of integration happening with FSW and certainly not a simple 'copy over' of current configuration files, And I have seen no mention of Lua scripts in any FSW discussions.

    Without the ability to customize my installation to the extent I currently have and not spending 100's of hours again to do so, I'm afraid the only path to the 64-bit flight sim world in via P3D.

      Paul


  7. On 5/5/2017 at 10:42 AM, ark said:

    Unfortunately, Pete Dowson says he has had no contact with DTG regarding FSUIPC and FSW, which likely makes FSW a non-player for me.

    Al

    No FSUIPC is a deal breaker for me as well! Without the ability to customize the assignment of controls/switches/buttons and to run Lua scripts, I won't be a customer of this endeavor.

    Paul


  8. Another thought. Are you running FSX 'as Administrator'? The logbook.bin is in your Documents folder and there should not be a permissions issue but it doesn't hurt to try the run as admin.

    I sure can't think of what else may be involved here as any time in the past that someone had those 'hung on the splash screen' it was due to the editing of the logbook and subsequent corruption.

    You might try Googling those symptoms and see what pops up.

     

      Paul


  9. You aren't editing the logbook from within FSX are you? There is a serious flaw with the edit function for the logbook in FSX and can cause it to become corrupt, ending in the same symtoms you are seeing.

    Usually the issue doesn't occur if one only edits the vary LAST entry but editing any ofther entry is a sure way to get a corrupt logbook.bin file.

    Paul


  10. I have my FSX on my "X:" drive, Addon Scenery is on my "J:" drive while some aircraft are on my "Y:" drive. Orbx is on my "O:" drive and some scenery is located on my "Z:" drive.

    It's really up to you as to where you put stuff, as long as FSX 'allows it'.

    IMO Scenery, which gets accessed the most should definitely be on a fast drive/partition. If everything your FSX stuff fits on the two SSD drives then you probably do not need to divide stuff up any more than you have already indicted.

    I spread my stuff around as a convenient way of organizing all the various parts of my FSX install with an eye on what goes to the SSD's and what goes to fast hard drives.

    With OrbX, drive space is the driving force. More than 100 GB of stuff there so I have that on a suitably sized partition on one of my SSD's and mount that drive in the EMPTY OrbX folder in the FSX folder.

    I use that method for the Addon Scenery as well, The 'mounted drive' must be dedicated to the files that would normaly be in the default folder in FSX and be at the root of that drive.

       Paul

     


  11. Hi Paul (Gypsy Baron) - please add me to the list for the dams flak. I did modify your stuff to provide some activity around the Mohne Dam, but I never really finished it and I'm sure you did it better !

     

    Strictly speaking, the Mohne was the only dam that was protected. Though of course there are/were well documented hotspots along their route.

     

    PS I do hope you don't fly the dams raid in B-17s :smile:

     

    DB

     

    I had originally put the low FLAK and AAA at the Mohne, Eder and

    the Sorpe, I removed the 'protection' for that in a later update.

     

    The 91st flies the mission in Lancasters with a 'makeshift wooden

    bomb sight'.

    Our flight plan takes us to the Mohne and Eder dams from RAF Scampton.

    That air base scenery was created for this mission.

     

    Here are a couple of JPGs of the attack run flight segments:

     

    Mohne%20Bomb%20Run.jpg

     

    ;

     

     

    Eder%20Bomb%20Run.jpg

     

    I'll get back to you on the files for the mission via a PM.

     

    And Paul, yes I am in Oz at the moment. Sydney to be specific.

    I needed a couple of weeks of 'summer' to escape the cold, rainy

    San Francisco winter! 

     

    I will PM you as well with the Operation Chastise files.

     

       Paul 


  12. I'm just in the process of training up for the Dambusters raid, with a nice Lanc, some RAF Scampton software and the Derwent dam as well as the target Mohne, Sorpe and Eder dams. Still,learning how to fly the Lanc. Just installed Flak, and by god does it do the job! What a great add on!

     

    Paul,

     

    The 91st Bombarment Group flies that mission pretty much every year.

    I created some additional low level FLAK and AAA with tracers to 'protect'

    a couple of the dams. I forget which now, and I am 'down under' for a couple

    of weeks and on my laptop so I may not be able to pull out the files and make

    them available. I'll look into this a bit later.

     

       Paul


  13.  

     


    Paul, if you use an external weather program such as ASN, will this overwrite the weather associated with the saved flight?

     

    I'm not really sure as I never use an external weather engine, although I have two or three.

     

    My guess would be that the external weather engine will 'take over' and the saved WX will be discarded.

     

    I have found that using the default FSX menu item  'World \ Weather' , it is an easy exercise to create custom weather for each or all weather stations along your intended route. I usually start by using the "All weather stations" option and set some global weather parameters. Then I select the "A specific weather station' and set unique weather for those stations along my route.

     

      Paul


  14. Saving a flight also saves a .WX file which is the weather. I do not know why you are not seeing the weather conditions that existed when you saved the flight as I know that a saved .flt with a .wx will reload with the correct weather.

     

    For my multiplayer needs with the 91st Bombardment Group on our missions, I create custom weather for the entire mission route then save the flight. I do this while sitting at our takeoff field. I then distribute the .WX file to all the pilots prior to the mission. They create a saved flight at their assigned parking spaces then substitute the .WX file that is created with the WX file that I distributed.

     

    On mission day we all have the same winds, cloud conditions, etc. So, bottom line is I don't know why what works for our group does not work for you.

     

     Paul


  15. Look at the MD-83, which I believe is an FSX default AI aircraft.

     

    In the MD-83 folder is a "soundai" folder.

    In that folder is a file "soundai.cfg"

    In that file you find:

     

    [fltsim]
    alias=B737_800\soundai

     

    This is pointing to the default B737_800 soundai folder.

     

    That is the structure you need but the "alias=" path can be to whatever aircraft 'sound'

    or 'soundai' folder you have and wish to  use for the AI aircraft in question.

     

    Paul


  16. In flew the below legs in the A2A B-17G as part of the 91st Bombardment Group's
    "Hop Program". A series of 135 hops designed to familiarize new members with
    the operation of that aircraft and to hone formation flying skills.

    We always fly 'real time' and I personally always stay in the VC except for
    head calls and a trip to the kitched for more coffee.

    I have flown all of these legs more than once. Initially after I first joined
    the 91st a few years back, and subsequently to accompany other new pilots on
    their hops as various phases require a minimum of 2, 3 or 4 B-17s in formation.

    SBFZ - GOOY    Pinto Martins Intl. - Leopold Sedar Senghor    1674 NM
    KMCF - KALW    MacDill AFB - Walla Walla Regl.                      2009
    SRF  - PHJR    Hamilton - Kalaeloa (John Rodgers Field)          2091
    JON  - PKWA    Johnston Atoll - Bucholz AAF                            1413
    RODN - PWAK    Kadena AB - Wake Is.                                     2185
    PHNL - PADK    Honolulu Intl. - Adak                                         2030

     

    The longest flight time was approximately 12 1/2 hours.

     

    My current A2A B-17G has over 1700 hours on it :)  The lowest time

    engine (#2) has more then 1500 hours on it.

     

      Paul

    • Upvote 1

  17. FYI, I get G3D errors, trapped by FSUIPC4, around the area of UKBA, Duxford, Stansted.

    I am pretty certain that these errors are caused by scenery elements as they always occur

    in that area. I haven't taken the time to fly test patterns to try to pinpoint the actual position

    of the error-causing elements yet. I just don't have time to do that at the moment.

     

    I have OrbX EU plus Global and Vector installed and run in Hybrid mode so I believe the

    active scenery reverts to the EU scenery. I do have several custom airports installed as well

    so one or more of those may be causing the issues.

     

    I have REX soft clouds installed but I am almost certain that these are not causing the G3D

    errors sine, on my system, they are area specific.

     

    I suggest running FSUIPC4 in FSX. That SHOULD trap the G3D errors, preventing a crash.

    The FSUIPC4.log file will show if any G3D errors were trapped along with a time stamp that

    might prove useful in tracking down where in the flight you encountered the error(s).

     

      Paul


  18. FSX and FSX:SE can not co-exist in a multiplayer environmemnt. In 'fixing' multiplayer, DoveTail broke the 'Direct Connect' feature of FSX, which works

    just fine but apparently they want peopleo only use their MP servers and the

    old gamespy connect approach.

     

    Anyone that uses other servers such as DigitalThemePark can only do so

    with a genuine FSX install. FSX:SE won't hack it.

     

    Dovetail also apparently changed the sim connect code with respect to

    multiplayer thus making it incompatible with FSX, thus the problem that the

    two 'versions' of FSX...real FSX and FSX:SE can not co-exist online.

     

    For me that makes FSX:SE unusable so I'll stay with FSX although I have

    SE also installed under a 2nd user account but haven't launched it since 2

    days after installing it.

     

      Paul


  19. You can move scenery anywhere you wish, as you must 'tell FSX' where it

    is when you activate a folder in the Scenery Library.

     

    One could edit the scenery.cfg file to add the new paths or you could rename

    your 'old' scenery.cfg and then move the scenery. Let FSX build a new scenery.cfg

    and then go about adding all the folders to the new Scenery Library.

     

    I've done both in the past.

     

    If all you want to do is move your entire 'Addon Scenery' folder you could move

    it to th ROOT of a new empty drive or partition reserved exclusively for scenery

    and then MOUNT that drive or partition into the EMPTY 'Addon Scenery' folder

    in the FSX directory.

     

    I have done that operation with m\y Addon Scenery, now residing on my "J:" drive

    (FSX is on my" X": drive) as well as my OrbX scenery, now on my "O:" drive.

     

    That removed over 1.5GB from my FSX folder :)

     

    Another thing I do is swap scenery.cfg files...cfg's tailored for a given region or

    type of flying.

    I keep several scenery.cfg files in the default location with descriptive names.

    Europe_scenery.cfg, USA_scenery.cfg, Missions_scenery.cfg, etc .

     

    When I want to change scenery cfg files I simply open the desired cfg file in

    Notepad and then do a 'Save as' operation or simply remove the prefix leaving

    'scenery.cfg' and save that, overwriting the last used file. Do this BEFORE you

    launch FSX to avoid any anomalies.

     

    Another thing to do is disable any and all photos cenery if you do not intend to

    fly in those areas. FSX loads them by default whether you fly there or not,

    impacting your VAS.

     

       Paul


  20. I use CameraDefinition entries in my aircraft.cfg file to define the left, right and one other view.

     

    I then assign them to FSX views via the HotKeySelect statements added to the CameraDefinition entries.

     

    On my X-45 stick, I assign the 4 views VC (F9), the left, right and other views to the #2 hat switch.

    A flick of the thumb changes the views instantaneously.

     

    Very easy to implement and add to all your aircraft. I use the 'other' view as an aircraft-specific

    assignment. It might be 'over the cowl' for a good view while taxiing or a closeup of the instrument panel.

     

    I use TrackIR so the left/right cameras are usually down and left, down and right to see

    controls on the sides of the cockpit in my single engine aircraft or the right seat and two other views in my multi-engine aircraft.. TIP 'takes care' of looking left or right  :)

     

    In the A2A B-377 I used the CameraDefinitions to move me to the FE Station, the right seat

    and the Navigators position.

     

    Here are my definitions for the B-377:

    
    [CameraDefinition.001]
    Title = "Co-Pilot"
    Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
    Origin = Virtual Cockpit
    MomentumEffect = YES
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.5
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=TRUE
    Category = Cockpit
    PitchPanRate=100
    HeadingPanRate=100
    InitialXyz=0.99, 0.0, 0.0
    InitialPbh=20, 0, 0
    HotKeySelect=5
    
    [CameraDefinition.002]
    Title = "Flight Engineer"
    Guid = {BBCB4E9C-ECF6-4c6c-AD83-C16084DC0B10}
    Origin = Virtual Cockpit
    MomentumEffect = YES
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.4
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=TRUE
    Category = Cockpit
    PitchPanRate=100
    HeadingPanRate=100
    InitialXyz=0.5, 0.0, -1.17
    //InitialPbh=20, 0, 30.0
    InitialPbh= 0, 0, 35.0
    HotKeySelect=6
    
    [CameraDefinition.003]
    Title = "Radionavigator"
    Guid = {515136DD-1A45-47c9-AF8D-C749BEEFA8C3}
    Origin = Virtual Cockpit
    MomentumEffect = YES
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.4
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=TRUE
    Category = Cockpit
    PitchPanRate=100
    HeadingPanRate=100
    //InitialXyz=0.1, -0.3, -2.5
    InitialXyz=-0.2, -0.40, -2.3
    //InitialPbh=7, 0, 263.0
    InitialPbh=-15, 0, 275.0
    HotKeySelect=7
    
    
    
    

    usually all you need to do to customize a view is tweak the InitialXyz and InitialPbh values.

     

     

     Paul

×
×
  • Create New...