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BrianW

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Posts posted by BrianW


  1. oh my 🍿

     

    737 NG Flight Crew Training Manual
    Avoid rapid control column movements during the flare. If the flare is too abrupt
    and thrust is excessive near touchdown, the airplane tends to float in ground effect.
    Do not allow the airplane to float or attempt to hold it off. Fly the airplane onto the
    runway at the desired touchdown point and at the desired airspeed.

    • Like 1

  2. I'm a little disappointed with the question format this time too. Requiring a typed entry will get more people skipping those questions I'm sure. Didn't the survey last year at least give us the opportunity to rank what we considered important in an addon aircraft instead of just typing random things? 

    • Like 1
    • Upvote 1

  3. 19 minutes ago, Noel said:

    but perhaps stability of signal for lack of a more accurate

    Yes this is the main thing, lots of environmental influence mostly outside of your control.  I have very good signal quality here, but still prefer wired for the flightsim PC for the stability.

    An analogy I like to use with my other pilot friends is it's very much like CTAF at an uncontrolled airport.  Only one person can talk at a time, and sometimes they talk slow, or over each other causing both to retransmit, and sometimes you even get interference or congestion from someone using the same frequency at another airport that you're close enough to hear.  All making things much more hectic the busier it gets. 

    • Like 1

  4. On 7/5/2023 at 7:29 PM, paulyg123 said:

    Drz never did KSEA or KPAE or KMIA

    Paine Field should be coming soon, they're working on it now and just posted some photos today.  

    Generally speaking I think the demand for detail has also increased, so scenery and aircraft now take much longer just due to customer expectations.


  5. 1 hour ago, Biggles2010 said:

    but deliberately throttle all other downloads to well below the speed being paid for

    Maybe that's something done elsewhere, but it's not something I've seen.  Someone who exceeds their data limit may be restricted, but it would be that account to all destinations, not specific ones. 

    Since Noel was asking about Xfinity I will tell you they have a policy known as settlement free peering, which includes Azure.  This means neither party is charged for any data that goes between the two networks. So again there's no benefit or reason for them to throttle anything.

     

    • Like 1

  6. 14 minutes ago, Noel said:

    That is the point of this evaluation for sure.  I wonder if Xfinity offers a throttling-free option?  Though this VPN is very cheap it if solves the throttling issue, though I understand throttling can be based not only on what one user is doing but all users connected to the node.

    As someone who used to work on the networking team for an ISP, I can say that there's a very small chance they would throttle just the MSFS servers.  Usually when there's a user that uses a lot of data it's their whole account that gets throttled. MSFS is peanuts compared with other streaming services, and it makes little sense to advertise high speed streaming only to throttle them by default. 

    The only situation where a VPN may help is in situations where there's an issue between your internet IP and the MSFS servers.  A VPN changes your source IP the MSFS servers sees and results in a different path through the internet.  However not you've introduced a new potential issue in that you'll rely on not only how busy the MSFS servers are, but also how busy the VPN server you're on is.  Also your CPU will be busier because it has to decrypt and extra layer of encryption.

     

    • Like 2

  7. That's high, but Fenix is still working on the engine modeling.  It could also be an issue with the airport.  I've been to a few that seem to require excessive thrust in certain areas in any aircraft.

    From the A319-321 FTCM:

    THRUST USE
    Only a little power is needed above thrust idle, in order to get the aircraft moving (N1
    40 %). Excessive thrust application can result in exhaust-blast damage or Foreign
    Object Damage (FOD). Thrust should normally be used symmetrically.

     


  8. Thanks for the link, some good info.  it looks like they're also doing a P2006T too which may also be worth keeping an eye on.

     

    1 hour ago, F737MAX said:

    Does anyone know how what standard X-Crafts aim for as a developer?

    This if from the X-Crafts E-jets V2 page, hopefully this holds true for the MSFS version too.

     

    "X-Crafts is working on a completely new product line. These will be brand new add-ons, entirely redesigned and recreated from the ground up using cutting-edge software and techniques.

    The add-ons will feature new highly detailed and accurate models of the interior and exterior, authentic FMS, enhanced systems - at or above the ERJ Family level, all across the board. We are working with real E-JETS pilots to help us fly to a higher level of authenticity than we have reached before."

     


  9. 1 hour ago, NorwegianAviator said:

    However, there are some aspects about the takeoff process that doesn't quite feel right to me

    So I don't have XP12 yet, but "feel" is a key word.  Finding the proper attitude on the step in a real floatplane is something that is mostly done by feel.  When on the step you can sense the acceleration and deceleration to find the sweet spot.  Something our desktop sims can't do.

     

    On 9/11/2022 at 5:25 PM, Murmur said:

    Keep in mind the default weight in the C172 floatplane in XP is wrong, it's 2500lbs whereas the real aircraft MTOW is around 2200lbs, so you should use 2200lbs as max weight.

    Do you have a source for this?  I've never seen floats cause a decrease in MTOW.  They do significantly reduce useful load though, especially in something like a 172.  I suppose if the floats were smaller it could be a buoyancy limitation, but the 172XP I learned in had a MTOW if 2550 regardless if it was on wheels or floats.

    • Upvote 1

  10. 8 hours ago, B777ER said:

    I would surmise he is talking about a near real time cloud cover in the sim to mimic what it actually looks like outside by way of visible and IR satellite data feed. 

    This is something they showed in the Weather preview episode long ago.  Not sure what happened to it since then.

     

     

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