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  1. Stormup, if there was a way of showing how grateful i am for such an informative and comprehensively explained reply to my initial question it wouldn't be nearly enough to show you my thanks!it looks like im doing the whole shabang wrong and need to start from the beginning again with the texture sheet. The paint in questions actually utilising the texture files for Kazunori Ito's Handly Page Victor obtained from the AVSim library...Anyways, look slike i've got some work to do, thanks again for the help!Simon>I'd go along with the general comment "Don't up size ->downsize"...>>I have plenty of paints behind me too. Anyway, just think of>one of the reasons for upsizing - you want a thin line on the>fuselage. If you have anything 1 pixel wide on a double sized>texture (or any odd number), where does that odd pixel go,>when you half things back? Ain't no fractional pixels yet...>>The major detail loss is as you mention yourself - the size of>the texture sheet against the amount of mdl being covered.>Remember, the images are dimensioned in pixels, so there's no>point in increasing the dpi level either. Try using 72 dpi or>even less - that gives you more screen real estate in>Photopaint for painting in the detail. Although a 1 pixel wide>line remains that when you use a photo editing software.>>You can always use a vector graphic programme - I use Corel>Draw a lot and copy/pasting detail objects from Draw to Paint>does help keep the level of detail high.>>Have you used phototextures yet? The pros who can lay there>hands on detail photos are at an advantage here. A high res>photo copied over to the lo-res texture carries a lot of>detail with it and the jpg to bmp losses aren't that bad. >>Besides, an Airbus A340/600 that uses only one 1024 texture>for the fuselage has, by simple math, a lot less space for>detail, than the DO27 where there are three sheets for the>fuselage side plus two extra sheets for fin and nose - i.e.>the number of pixels per foot of aircraft is another deciding>factor. One paint I am working on is using three sheets for>one fuselage side (i.e. about 250 pixels per foot for my>project against about 5 or 6 per foot for the A340 implication>above) and the plane I am helping develop is probably only>half the length of the DO27 . The detail is high enough on>this to actually recognise screws and the like. >>32 bit textures aren't any larger than dxt bitmaps - they're>still 1024 by 1024. There's just more detail per pixel so>things like blends and anti aliases are a lot smoother.>There's 4 times as much information per picture, so there are>more colour nuances. There is a penalty for this of course ->the more data you make available for the image, the more the>PC has to think - there's an FPS penalty to consider. >>Best suggestion so far was to use the zoom function of your>paint program. I'll expand that by saying paint your objects>separately and paste them in to size.>>Another useful tool is the Gaussian Blur effect. Just a>smidgeon on some objects smooths and blends no end of artistic>mistakes out and it works out pixel fractions too. >>Oh, and finally, some modelmakers cheat. Well, a just a>little... ;-)>>They mark off an area of the plane on the lo-res texture and>map that part of the mdl to a separate texture sheet which is>maybe just one sheet of things like decals, markings etc. The>DA Cheyenne is one good example. The Cheyenne logo next to the>pax door is about 400 pixels on the texture but only about 5>inches on the plane, so when you zoom in on the plane in>external view, the Cheyenne logo is very highly detailed all>the way up the zoom.
  2. >I'd forget about the model edit and simply concentrate>on getting the repainted textures to display properly. It's>been my experience FS9 blurries are caused by one-of-two>things:>1.) The Extended BMP Formats were saved with MIPS>2.) The Extended BMP Formats were saved to DXT1>======>Thanks for the advice, however checking both of your points above I've eliminated both possibles by saving as 32-Bit BMPs with DTXBmp and ensuring MIPs and blurring are NOT selected.I'm not so sure that FS9 IS the actual culprit however, as the blurring occurs when dropping the working size from 2048x2048 for detailing in CS2 to 1024x1024 for exporting BEFORE saving as a 32-bit BMP and opening in DTXBmp.That's what made me think that it could just be that the texture file is just too small for the aircraft, and lead to my question being asked about editing the aircraft.mdl file... any other suggestions or help people??
  3. hi all,hopefully somebody here will be able to help, and i'd sure be grateful for a little right now.I have a repaint that I'm working on, however the entire paint kit is over 4 files of only 1024x1024 each, all as their standard 32-bit BMP files from FS9. One of the files contains both sides of the fuselage and other miscellaneous wing/antenna items, but after scaling up to 2048x2048 to paint the detail work, and back down to 1024x1024 to fit the original file dimensions, all the detail goes to fuzz.I've read that its possible to edit the aircraft.mdl file to tell FS9 where to 'look' for the correct textures. So taking this on board, is it at all possible to edit the .mdl and create two new texture files (one for each side of the fuselage - i.e. FuseL and FuseR) so that these are used over the original texture file???again, any help is gratefully received!cheers,Simon
  4. >Hi,>>Suggestions:>>Update your version of AS>Turn VAS Frequency to 100>Turn VAS Strength to 100>>After this I am not sure exactly what you will see because I>know nothing about CCS2004. I'll do what I can to help with AS>though.>>Thanks,>Jim>>http://www.hifisim.com/>Active Sky V6 Development Team >Active Sky V6 Proud Supporter>HiFi Beta Team>Radar Contact Supporter: http://www.jdtllc.com/>AirSource Member: http://www.air-source.us/>FSEconomy Member:http://www.fseconomy.com/Thanks Jim, Much appreciated. One small question however... where on earth is the update? I can't see one on the website, am i missing something?Thanks againSimon
  5. Many thanks for the prompt response. >....please post your ASv6.ini file so I can take a look at>your settings.Here you go, complete in its entirety...//ASv6 configuration file Build 441[General]WindowPosX = 3390WindowPosY = 3435DefaultWeatherFolder = C:Program FilesMicrosoft GamesFlight Simulator 9ModulesASv6SuppressionCeiling = 10000SurfaceWindLimit = 10FS9Path = C:Program FilesMicrosoft GamesFlight Simulator 9PersonalAppDataFolder = C:Documents and SettingsSimiApplication DataCloudLayerLimit = 15LocalSuppressionRange = 100MinimumVisibility = 0MaximumVisibility = 59LastPlanFolder = NONEAutoVasFrequency = 30AutoVasStrength = 30TurbulenceFrequency = DefaultStartupLocation = EGNXDefaultGraphicsFullTheme = Wx-InfluencedDefaultGraphicsCirrusTheme = Upper WavesAutoSubmitGraphicsTheme = TrueIncreasedWake = TrueDisableWindsAloft = FalseForcePrimaryServer = FalseForceSecondaryServer = FalseFavorCumulus = FalseForceRoutePressure = FalseForceLowestCeiling = TrueUnpauseOnReadyStatus = TrueForceTstormsWithCB = TrueAutoSetFSTime = TrueIgnoreFSLocationUntilReady = TrueAutoConvertPlanFiles = TrueAutoRefreshAI = TrueDisableVisGraduation = FalseForceRouteAloftTemp = FalseOfflinePlayback = TrueEnableVAS = TrueAutoGenVAS = TrueForceDestinationWeatherZone = TruePreventIcing = TrueOnlineUpdates = TrueExtendedDestinationWindsForce = TrueDisableAllGroundUpdates = FalseGlobalWrites = TrueDepictFS9HazeLayer = TrueExtendTstormLayers = TrueDisableDirectWindControl = FalseVoicePlayback = TrueLocalSuppression = TrueStartupSound = TrueDisableGroundUpdates = FalseUseProxyServer = FalseFogLayerGeneration = TrueUpdateSuppression = TrueOvercastEnhancement = TrueIgnoreFSReadyStatus = TrueFSUIPCWindSmoothing = TrueLimitSurfaceWinds = FalseLimitCloudLayers = TrueAutoGlobalWriteToggle = TrueRainWithTS = TrueDisableUpperLayerGeneration = FalseVisibilitySmoothing = TrueDisableMessages = FalseAutoTimeZoneDetection = TrueUpdateInterval = 10VATSIMData = FalseZuluConversion = 0AloftPredictability = 75WindDriftRate = 15MaxCloudThickness = 10000MinStratusSeparation = 7000TAFProcessing = TrueEnforceVisibilityLimits = TrueWakeTurb = TrueStartPaused = FalseUseSystemTime = TrueDisableCAVOKClouds = FalseProxyAddress = NONEAlso, I've not yet had time to play with manual VAS points, however its not up/downdraughts i've experienced problems with as Ridge Lift and Chelan Lift appear just where i'd expect them, thanks to CCS2004.... will this affect your possible diagnosis of the above?
  6. Firstly, no im not going to buy FSX however good it is at the moment, and secondly i see no reason why i should if FS9 suits me just fine.Ok, now thats out of the way, i'll ask my question, if i may.I'm running FS9, with AS6 and FS Global installed. I'm also running Eric Cardens awesome CCS2004 from here: http://x-c.home.att.net/Primarily, i've used FS9 for GA flights in and around the UK and also Central/Eastern Europe. Of recent, I've been booting up FS, with AS6, and find myself wanting to try out gliding, hence the reason for CCS2004.Although I've used CCS to help create some thermals, in addition to ridge lift and the like for use with the gliders i've found by Wolfgang Piper (from here: http://www.fsglider.de/frset_e.htm ), i still find that thermals are few and faw between.Scouring the frums here, and around the net, i know AS6 generates some very realistic vertical air movements. Yet, try as i might, I cannot get the AS6 settings to work in conjunction with FS9 nor CCS2004 and have yet to see any of the advantages that are touted for us glider fans.Is there something im not doing, or even doing incorrectly?? Can anybody suggest settings fos AS6 to use.Better still, do you have a similar set-up to me (i.e. FS9+AS6+CCS+FSG) and know what is required to have all applications playing together nicely?Any help given is greatly appreciated!many tahnksNEMA
  7. Hi All,I have now got a 160GB drive to install and replace my main 60GB Windows XP drive with FS9 installed....and this is where i've come to a problem.I've got 24gb in my FS9 folder (and its still growing!!) and, if i can help it, i'd rather not have to re-install things such as add-ons, freeware aircraft and such all over again. It's worth noting here that the add-ons installed include Ground Environment, Active Sky, Flight Environment etc. that have regitsry keys associated with them.Is it at all posisble to a new install the 160GB with XP and FS9, THEN copy the contents of my existing FS9 folder, inclusive of add-ons, to the new FS9 install on the 160GB drive - or would i need to backup/transfer the registry keys from the existing Windows registry also?If anybody knows how i can go about doing this, or if its even possible, please do tell me!Many many thanks for any help in advance.Simon
  8. Repaint posted. have fun chaps/chappesses....http://library.avsim.net/esearch.php?CatID...acrp&DLID=85650
  9. thanks bones :-beerchugif i do it'll be the very first submission from me... i've just started this repainting game, although i do have a good few years of PhotoShop experience behind me, so i guess that helps.thanks agiannema_flyboy
  10. sorry if im re-awakening this post, but i've been looking all over for this repaint too and can't find one anywhere.If you're using PMDG's 737-800, then please email me as i've created a paint-up of my own since i never found one.... screenies (sorry if they're a bit big) below.http://i9.photobucket.com/albums/a79/nema_...m/ryr_right.jpghttp://i9.photobucket.com/albums/a79/nema_...im/ryr_left.jpg
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