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Posts posted by Scope
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Today i noticed that i haven't got any engine anumation. The outside graphics just showed a flat texture - it's kinda looked like the object with engine was missing - any clue?
i use version 1c
737-800
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I'm testing a second pc with an outside view - but the weather isn't synced - actually nothing is sent to the client about weather?
It says "live view"-weather networked in both client and server of opusfsx
any clue?
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i have done some tests with opusfsx to sync between two pc's. A thing that doesnt work for me is the timesync. It's 15.52 on server pc and 00.52 on client pc (tested in copenhagen).
cheers.
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i cant install the 304 beta :( and my prefs folder is empty.
it seems the 304 beta is a win 8 driver when extracted?
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When i start x-plane with my new GTX670 nvidia it starts to hang while "will init world rendering" - and i can't start it at all.
any clues?
i tried to contact support but after a week with no answer i try here.
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After i got my GTX670 and 3 screen setup all my 737NGX in the -800 winglet version doesn't work. They just show some of the cabin in the virtual cockpit and then it crashes (plane).
The other planes works fine - and i got the latest sp.
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Good news!
i found the trouble
I had AirDisplay installed and i think FSX thought that was the primary hardware driver.
So i unstalled air disp and reinstalled nvidia - and now it works , phewww
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Yes it's the R300 i installed
i'll try the uninstall all drivers thing
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i just installed the one nvidia "sayd" me to use.
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I've just installed my new GTX 670 and installed the drivers. When starting FSX a pop-up says that my hardware doesn't meet the required hardware - atleast Geforce3 (??)...
Any clue? Or is my new card not compatible?? :(
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i see with the real limitations. but actual WILCO airbus managed to make 100% smooth displays - they run at 60 fps if the rest of FSX does - even in FS9 it's silk smooth - don't know how they did it - but it's actually possible to do.They're never going to be 100% ultra smooth - it's just the nature of GDI+ (the API used to draw the gauges). Limitation of the sim and the drawing API.The other thing to realize here too is that the real thing isn't ultra smooth either - I've seen it motion and the framerate's a lot lower than you'd expect - you can see visible flicker/chop in it. Remember, these planes are running on what amount to really old CPUs by today's standards. The newer planes are probably better, but the NG was designed in the early to mid 90s - we didn't have crazy fast CPUs and GPUs then. -
Yes i tuned it to the max - still they are not 100% smooth looking.
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How can i get the displays to look more smooth, even if running 30 fps the gauges are not as smooth as other add-ons running the same frame rate?
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I made a facebook page which you can "LIKE" and tell the industry how much we want a new good flight simulator. Maybe we can reach a big number of likes which will make the industry understand how much this is needed.go join:http://www.facebook....125551057563254For comparison Call of Duty MW3 has around 2.000.000 likes :) So we need to get up up up ... :) Spread the word ;)
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Could this be in time a new flight simulator maybe. it looks stunning! But we still miss:whole worldnight flyingprecipationaiBut hey - maybe they get that some day? :)
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Or maybe consider this one if it develops:
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PMDG> Could you ever consider to build a flight simulator by your self. the PMDG FLIGHT SIM - wow what a title!! Maybe go together with other companies in financing such a project - much like an open source project. It might take years to do but wow it could be amazing!
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Two questions:What is Prepar3D - it looks a bit like FSX?! And it's very expensive - why is it so expensive?Have you thought about making a sim using for example outerra-engine? It might save quite some millions.+ products for FSX/P3D this year alone, including about 5-6 new regions including some in Europe. We're doubling our regions team and investing in FSX/P3D R&D as quickly as we can. We see no reason why anyone would walk away from 5 years of FSX addons investment to a new simulator. The future from our perspective is very bright. -
Microsoft regulated (they don't say Microsoft created - big difference) - i guess a bit like appstore - so microsoft decides if the quality is good enough and which developers is let in - that might mean that selected developers might be able to add content - like maybe PMDG - i'm still positive on this - time will show ;)
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sp2 :( hoped for sp1 ...
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Any news on this - is it still to be in SP1?
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My guess is late 2012 - and who knows: maybe to be for FLIGHT instead - or both ;)
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My heading (HDG) is not working via autopilot - it has big troubles in maintaining the heading - going 20-30 degrees wrong. I use Active Sky Evolution - but i dont have any problems in other add-ons.
Ask Dovetail Games about DTG Flight School & Flight Simulator
in Hangar Chat
Posted
In DTG Flight simulator:
1. Will the physics be improved. FSX has a very "jaggy" and not so fluent physics. You'll really don't feel like flying - in for example x-plane it feels more "alive" when you fly.
2. Will the weather have some actual influence on flying - in a way so for example some clouds could be dangerous to fly into - so weather planning actually have an effect and not just visual?
3. Will snow/rain look more "disturbing" - in FSX it has no effect at all on your view - in real life it really mess things up if it rains or snows alot.
And a big thanx for doing this project!