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Promethium

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About Promethium

  • Birthday 08/03/1984

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  1. Thanks after looking at a few more pics that i took of the gauge i can see now how the flags pop out (now that i know that im looking for :) ) and don't worry me and google image search are old friends :) even a well thought out youtube search can work wonders.thanks for all your help peoples :)
  2. Baa hhhaaa thats what im after where did you find that first picture i spent the last two days googleing this and didnt see it :( but thats the info i needed thanks heaps.looks like the to/from flags are light up from behind the dial face maybe Here's to the collective knowledge of the internets have fun Paul
  3. Yeah i found that one too, it indicates from the installation testing and the pin connectors from the NAV/COM to the VOR that the 825 has a to/from flag but i cant see it in any of the photos i have so dont know how it is displayed in the instrument. And from what i can glean the NAV flag seen on the dial face is static as there is no NAV flag data sent to the VOR again taken from the fact there is no NAV Flag pin connections between the NAV/COM and the 825. so that's why i was hopping that there was someone out there that has real world experience using one.
  4. Hi peoples i am looking for a bit of info from any real world pilots out there that have experience using a Narco ID825, that is the VOR instrument with the CDI needle as well as the glide slope needed that is usually paired with the Narco Mk12D TSO NAV COM radio. (picture of the instrument in question below) What im wonting to know is weather the NAV flag is always static and where and how the to and from flags are displayed. this is so i can properly simulate the gauges in FS as i only have pictures and no working experience with the gauge :( Any help on this would be greatly appreciatedhave funPaul
  5. XForm reset and a transform and scale reset did the trick thanks heaps i can already feel the headache ebbing away :)
  6. Thanks for the info will have a try and report back :) thank n4gix @-Dai i cant really say at the moment but im going a big tech upgrade for FSX which is going well far
  7. Ok i have banged my head against the keyboard long enough time to call upon your collective wisdom. First of all working in the 3D cockpit and in FSX and modelling in MAX8i am making a 3D knob to adjust the kohlsman setting on the altimeter, all is going well my code in the modeldef is working fine its talking to my C gauge just fine the animation works all good. The only thing is not all at the same time.Eg1) if i use the attach point tool to add the mouse rectangle to the 3D knob and load into the sim it works fine click on it make the adjustment all good2) if i use the animation manager to attach the animation (with no click point) load up in the sim make an adjustment the animation works fine3) if i attach both the animation AND the mouse rectangle the click spot stops working (the curser dosent even change indicating that it is even active) However the animation works fine.4) if i attach the click point to one object and then the animation to another they work fine independently 5) its also a no go if i link the click spot object to the animation object, again the animation works but no click point.????????the thing is i have done this a bazzilion time and never had this problem i just cant work out why i cant add both a click point and an animation on the same object. i have tried it with the default animations ie the throttle and get the same result??any incite into this would be most appreciated Have fun people Paul
  8. Hey oYou may wont to try using a sprite instead on a needle macroegMAKE_SPRITE( RMI1_rose, BMP_RMI_ROSE, NULL, NULL, IMAGE_USE_TRANSPARENCY | IMAGE_USE_ERASE | IMAGE_BILINEAR_COLOR | BIT7, 0, 0, 0, //defines upper left corner of mask BMP 144,140, // defines coords of center of BMP ie where it will rotate 1, 1, // defines image scale MODULE_VAR_NONE, NULL, 0, //move in x axis MODULE_VAR_NONE, NULL, 0, //move in y axis PLANE_HEADING_DEGREES_GYRO, NULL, 1 //rotate around center)You will also need to make a mask for the directional Gyro disk this is achieved by creating a image the same dimentions as the HSI Rose BMP and painting the area where the rose is displayed RGB 1,1,1 and where you have your transparency RGB 0,0,0. so you will have 2 BMP's one with your HSI art work and one thats the same just with the area that would have been taken up by the HSI image painted RGB 1,1,1. i hope that makes sence. you will also need to load the mask BMP in the appropriate resources sections.hope that works better for youHave funPaul
  9. Thanks Dai i will try your solutions but i probably will just merge a whole bunch of gauges into one and solve the problem once and for all should have done it to begin with but was just lazy :)thanks againPaul
  10. Hey o peoples For anyone who might be interested i have finally found a solution to this problem. it seems that a few of the offending switches on the panel were overlapping each other and or seemed to be too close to each other. after doing some prodding and pushing i have it all working again now YYYAAAA cheers Paul
  11. Hello peoples Having a bit of a problem trying to workout why i am getting a strange panel flickering/reloading problem. The problem occurs when i resize a 2d panel doesn't matter if its in the 2D or 3D cockpit and also happens when i click on some switches. The Sim flashes and i am sometimes able to see either a black screen the desktop for a moment then the sim resumes as normal. its a bit hard to explain so i made a vid. sorry for the crappy quality but i had to use my digital camera as fraps was not able to record everything that was happening on the screen.http://www.youtube.com/watch?v=Er81fUG79uMi have found that if i remove all of the gauges from the panel config i don't have the problem i have it narrowed down to a couple of suspects but have no idea what in them might cause this problem. i am using a number of panel services to control 3D animations from 2D gauges egPANEL_SERVICE_PRE_INITIALIZE:PANEL_SERVICE_CONNECT_TO_WINDOW:PANEL_SERVICE_PRE_UPDATE:PANEL_SERVICE_DISCONNECT:i have a few ideas of what i can try next but i was wondering if anyone has come across the problem and any help narrowing down the problem would be much appreciated.By the way i cant get this to happen with any of the other default or addon aircraft i haveAny help would be much appreciated CheersPaul
  12. I Think i may have solved the problem looks like it was an issue with the draw order i enabled Z-Write Alpha option in the lit gauge material at it seems to be working now YYYYAAAAAThanks again for all the help and suggestions Paul
  13. Cheers at least im not the only one :( will have a go at this in the morning and let you know how i goPaul
  14. Hi billThanks for the reply yes indeed i am using 3DS max unfortunately i have already tried both of your suggestions. If i remove the visibility properties from the model the gauge works fine again so i know its not a viewpoint issue but i did try moving the eyepoint any way. I have also tried the control polygon and linking the gauge poly to it but it has the same effect, mouse clicks stop working. it really has me stumped.cheers Paul
  15. Hi peoples I was wondering if anyone else has come across this problem. I have created a custom FSX <visibility> animation to control some gauge polygons in my VC radio stack. I have inserted the new animation code into the modeldef and attached the animation to the polygon using the attachpoint tool in 3DS. This works fine the visibility of the gauge polygon is nicely controlled by the C++ gauge logic. However as soon as i attach the visibility parameter to the gauge polygon all the mouse click points on the gauge become inactive the mouse courser dosent even change indicating the buttons are clickable. i can still control everything from the 2D panel but cant click on anything in the VC.Here is the modeldef code i am using <PartInfo> <Name>navcom_lights_on</Name> <Visibility> <Parameter> <Code> (L:NAVCOM_POLY, bool) 0 == if{ 1 } els{ 0 } </Code> </Parameter> </Visibility> </PartInfo> <PartInfo> <Name>navcom_lights_off</Name> <Visibility> <Parameter> <Code> (L:NAVCOM_POLY, bool) 0 == if{ 0 } els{ 1 } </Code> </Parameter> </Visibility> </PartInfo>Any ideas on this would be greatly appreciated CheersPaul
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