Everything posted by beercat
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi Rob, I'm gonna go see if i can find a code which corresponds to the action that I look for: a second variable which would increase the pitch of the wind sound proportionally with the speed of the plane with a progressive sound when the cockpit is opened. It would be necessary to use [sounds] Sound00=wind.wav [LVars] Lvar00=wind [Volume_Variables] Lvar00=wind_volume [Frequency_Variables] Lvar00=wind_pitch for the same sound file. But i don't now if is it possible. with your help Rob, I write this code for the progressive wind volume. <Element> <Select> <Value> (A:General eng rpm:1,RPM) 10 > (L:ViewSystemStatus,number) 2 == and (A:EXIT OPEN:0,percent) 2 > and if{ 2 (>L:wind,number) } els{ 0 (>L:wind,number) } (A:EXIT OPEN:0,percent) 2 - 100 2 - / 0 max 1 min 2000 * 2000 - (>L:wind_volume,number) </Value> </Select> </Element> This gauge offers so much possibility as I would like to exploit it at the most. Doug's sound gauge increases the realism of fsx and I could not make any more without. Thank Mr Dawson ! ... and thank you for your help ! Jean Michel Restauravia team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
hello Rob this fonction is very interesting ! Does it mean that we can modulate the pitch of à sound progressively in proportion to, for example, the speed of the plane ? Jean Michel Restauration team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hello, In the latest version of Doug's soundgauge (5.2.0), I did not understand the use of the variable " Frequency ". [Frequency_Variables] Lvar00=First_Frq_Var Lvar01=Second_Frq_Var In what case can we use it ? Jean Michel Restauravia Team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hello Rob, yes, it is much simpler with this new version. Can I use the code freely for the future projects of the team ? I would mention your name in the "readme" file. Jean Michel Restauravia Team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
hello Rob, I tested the code. It work perfectly ! :Applause: :Applause: :Applause: thank you for your help ! regards from Normandy, Jean Michel Restauravia Team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi Rob, thank you for your answer. I am going to download the last version and go to test this code immediately. Thank you again ! Jean Michel Restauravia Team http://www.restauravia.fr
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi all, I use the Doug Dawson's "dsd_fsx_xml_sound" gauge regularly but I never succeeded to have a progressive sound while using the variable "dsd_xml_sound_volume_in". To avoid the problem (I don't have a big experience in xml programming), I use 4 wav files whose volume varies with some db. This gauge work perfectly but requires 4 wav files. <Element> <Select> <Value> (A:SIM ON GROUND,bool) not 9 11 (A:INCIDENCE ALPHA,degrees) rng and if{ 2 (>L:buff1,number) } els{ 0 (>L:buff1,number) } </Value> </Select> </Element> <Element> <Select> <Value> (A:SIM ON GROUND,bool) not 11 13 (A:INCIDENCE ALPHA,degrees) rng and if{ 2 (>L:buff2,number) } els{ 0 (>L:buff2,number) } </Value> </Select> </Element> <Element> <Select> <Value> (A:SIM ON GROUND,bool) not 13 15 (A:INCIDENCE ALPHA,degrees) rng and if{ 2 (>L:buff3,number) } els{ 0 (>L:buff3,number) } </Value> </Select> </Element> <Element> <Select> <Value> (A:SIM ON GROUND,bool) not (A:INCIDENCE ALPHA,degrees) 15 > and if{ 2 (>L:buff4,number) } els{ 0 (>L:buff4,number) } </Value> </Select> </Element> Is it possible to replace these four wav files by only one and to use the variable "dsd_xml_sound_volume_in" to get the same result ? if INCIDENCE ALPHA < 9 = volume min if INCIDENCE ALPHA > 15 = volume max with a progressive sound between these two values I hope that my English is not too bad ! Thank you for your help. Jean Michel Restauravia Team http://www.restauravia.fr
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need help to adapt a fs9 xml gauge to fsX
hi all, I have created this gauge who permits to open the canopy and to raise the seat in only 1 click this gauge functions under fs9 but not under fsX (only the canopy is open in fsX). what is necessary to modify so that it functions with the two versions? thank you for your helpJim-------------------------------------------------------------- 1 (>L:Clic, number) (>K:TOGGLE_AIRCRAFT_EXIT) (>K:EYEPOINT_UP) 1 (>L:Clic, number) (>K:EYEPOINT_RESET) (>K:TOGGLE_AIRCRAFT_EXIT)----------------------------------------------------------------
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newbie question about shift + rotate
hi all, I would like to create a compass that "floats in the liquid" here is the code that I use: (A:Wiskey compass indication degrees,degrees) dnor(A:Attitude indicator bank degrees,radians) I get the lateral movement but not the rotation Someone can help me? thank you for advanceJim