Jump to content

Korbat

Members
  • Content Count

    3
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

2 Neutral

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    No
  1. In a live Q&A, the devs stated that the ground interaction is in large parts still legacy FSX code. It's like a binary switch, you're either on the ground or in the air, and that's why people feel this sudden jerk to the side when the wheels touch down or on liftoff. Weathervaning on the ground seems to be off, too, as has been stated. Sometimes you need considerable rudder to the left when there is a crosswind from the right. The devs, however, said they will rework the whole ground interaction part of the flight model in the future. Let's hope they do it right when they get to it. I think many people are forgetting that in many aspects the flight model is actually a lot better than the old FSX one (and that's where they started), and in some aspects, it seems to be just on par with it. I'm currently training for my PPL and flying a C172. In my opinion, overall the MSFS version is decent for a default plane. However, I have noticed some changes to the C172 flight model over time. Some improved things, some actually made it worse. For example, the floating of the plane on the runway and induced drag feels about right now (as far as I can say with my limited experience). After release of MSFS, all the planes used to float down the runway like crazy. On the negative side, right now I need considerable power just to even get the airplane moving on ground. On approach etc. I also need a lot more power than I would in real life. This was different in the beginning. Plus, last time I tried to do a simple power off stall in the sim I had a violent wing drop which usually doesn't happen that easily in a C172. I have the feeling whenever they improve one thing (like higher induced drag), it leads to a degradation in another aspect. Don't know if that's a general limitation of the flight model, that you can't get all the aspects right at the same time, or the planes are just missing some "fine tuning". On topic: I think you'll be happy with the level of detail of the PMDG planes and the JustFlight Arrow I have in the sim seems to be nice, too, albeit not that complex. If you belive Fenix, their A320 will be at least on an equal level as PMDG planes, complexity wise. Let's wait and see. 🙂
  2. I just wanted to point out that the terrain shadows not rendering at the edge of the screen was not introduced by SU5. I already noticed it some time ago (I think sometime after SU3 or SU4). It's quite prominent when you're using TrackIR. Of course, that doesn't make it any better.
  3. It doesn't look like this for me at all: There seem to be a few differences in between the versions, this is the Arrow III (non-turbo) version with the D-ERIN livery. Could this be a graphics card/driver issue? I have a Ryzen 5700XT (and the XBOX is also AMD based, right?). This stark difference is definitely weird... EDIT: I'm using an SDR gaming monitor.
×
×
  • Create New...