Feel What?I'm flabergasted by the rave reviews posted here, I really wonder if I did get the same version.First this is not a simulation in any way so if you're looking for something serious you can move on and save your money. As an add-on game, I would say that the product is OK, average you get a bit more than native FSX A/C. Be aware that the nice pictures displayed on their website are not the A/C you will see in the simulation, these are renderings from the model in GMax.Be aware that this is a native FS9 product (circa 2004 according to some files); it has been adapted for FSX with more or less success (ex: spoilers animation, panel textures).I tested the software for 40 hours and waited for the SP1, before writing something. No in fact, to be straight forward, I had already writen off the product but yesterday, after installing the SP1 and realizing that it has (again) screwed up my installation I decided to give a shut at it. Conclusion? Nothing has change really, same basic lack of simulating anything; it's just a few switches and clicks with a somewhat FMC. The electric system is not simulated at all. Lights are a total mess (pilot panel switch turns on the pedestal, logo, activate the dome light switch). The yoke was a real PITA in the first version, I wonder if they ever tested it (the beta test team was composed of three testers). In SP1 they simply have a no-yoke version . . . where you can still see the whole where the yoke was. Apparently an animated yoke would have busted their "polygone" budget (was the excuse for not having the top position light in the first version). Nav, position, strobe and tail lights have been improved in SP1, I still wonder how a serious developper could have released a product with such obvious flaws. I did reposition and change the lights in the first version it was simply too much. Temperature is not simulated. The cockpit night textures prevents any attemps to flight a dark cockpit and the "panel light" blinds you.In fact the lists provided by FT is really inclusive; this is what you get nothing more. In the SP1, at the customers' request, they move the logo light to the battery! I don't see that in my manual, the logo light is simply not simulated; in real life the Logo light is not connected to the battery it does not make sense, the battery operating life is 10 minutes, connecting the logo lights on it will draw the battery in 4 minutes.Of course you cannot test the software, you have to buy it and rely entirely on the developer good faith and disclosure. Features should come with a negative disclosure; telling the customer what the product does NOT do, that would save a lot of time and frustration. For some developpers/publishers the list would be too long. Again it is all about expectations, I assumed that the major systems would be simulated for normal operation, but for someone else it may not matter and the simple act of flying a relatively correct exterior texture is sufficient to feed the illusion. Personally, I find it difficult to maintain the illusion when I have to turn on the "lights" to tune my AP because I can't see the nobs. It does not make me feel there :( Never get straight answers on their forum, very evasive on very specific questions. A good one was a comment from one poster, complaining of the A/C moving with the engines on idle: the answer (was along those lines; Mr. Scobie will certainly remember) was that this is the way it is . . . in FSX all the developers have to tweak the thrust for moving the aircraft because it sticks and therefore we have to increase the thrust, the recommendation was to use the breaks :( Thanks for the laughters :( My physic teacher had a different version of what Mr. Scobie described, he refered to the concept of inertia. So, inertia when combined with another crazy concept from an Englishman named Newton, change the moment of inertia and makes things moving when the proper amount of action (or Force) is applied. We're in for a jet ride B) . . . Anyway, The right answer would have been along those lines: the way to taxi the ERJ (according to real "Barbie jet" pilots, this is the ERJ nickname) is to taxi on ONE engine; First and last flight of the day (yes this is a commuter) on engine #1 (port engine) and engine #2 (the left engine) on short stops. Why is that? Because the 2 RR AE3007 A high by-pass turbofan(formerly Allison in the US) develop (7,427 lb btw has to be changed in the cfg file) too much thrust even at idle. And because the cargo door is situated on the port side having the engine #1 turned off when exiting the runway save time when parking and operating the cargo (safety requirement). Using this procedure, I can taxi my ERJ135 (or erj145) smoothly without using the breaks BUT I still need the APU ON to have my taxi lights ON yes my friends to get taxi lights you need the APU ON even with Gen 1 or 2 on. This of course is not what is described in the ERJ pilot forum but again this is not a simulation it is a game. Feelthere does not have an operator manual including the load, v1, v2, vref charts. This, again is simulation. Lucky me I have my ERJ forum. But again if you're not into flying then it does not have any impact; you'll still have your ERJ up in the air in no time (thanks to the RR AE3007 A turbofan).On another level, be aware that the software does corrupt the DLL.XML file thus possibly preventing add-ons like PMDG, Level D, CS, FSUICP to load and crashes FSX. So make sure that you DO backup your DLL.XML file before installing the product. Feelthere got me twice (original version and SP1; my fault for SP1, I simply forgot). For a full review of the problem you can consult PMDG website and read the article "How to Fix Your FSX DLL.XML File" This does certainly not apply to the very favorable posters here as they are certainly not PMDG or LevelD users.For a $60 (