Hey guys,
I am almost through with my 3rd version of the X-47B, presently doing testing. The model was redone from scratch to reflect the final production version. Just two things I need some assistance with
1. How to make spoilerons (not sure if that's what they are called). It appears that the X-47B uses its spoilers, as speed brakes, rudders and ailerons to an extent. How do I get the spoiler to perform 3 or 2 of these functions at once.
2. The landing gear doors, cut using the Boolean function are giving some problems to look flush when polygon smoothing is turned on. Snap to nearest vertex doesnt seem to work, and the problem somehow gets worse when I duplicate the part, create polys to join the cloned part to give the doors some "thickness"
Here is a screen shot of polygon smoothing turned off
Here is a screen shot of polygon smoothing turned on
Any help would be appreciated.
Modelled in FSDS v3 for fs2004