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picaboodre

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  1. Ohhhhhhh thanks a MILL, I've been tossing that idea around in my mind for months now, wondering what will happen. Thanks again for your assistance Tom, greatly appreciated. I'll send you a copy of the completed model once its finished.
  2. Thanks Tom, your advice has indeed helped. I've used to child/parent linking of ailerons and elevators to create elevons and the like, however, in the case of a spoileron. If a spoiler only pop up above the wing as a speed brake normally, wouldnt linking it to an aileron cause it to also go through the wing surface, when the parented aileron makes a downward rotation? I'll also report back, when I try the varied smoothening groups. Thanks again
  3. Hey guys, I am almost through with my 3rd version of the X-47B, presently doing testing. The model was redone from scratch to reflect the final production version. Just two things I need some assistance with 1. How to make spoilerons (not sure if that's what they are called). It appears that the X-47B uses its spoilers, as speed brakes, rudders and ailerons to an extent. How do I get the spoiler to perform 3 or 2 of these functions at once. 2. The landing gear doors, cut using the Boolean function are giving some problems to look flush when polygon smoothing is turned on. Snap to nearest vertex doesnt seem to work, and the problem somehow gets worse when I duplicate the part, create polys to join the cloned part to give the doors some "thickness" Here is a screen shot of polygon smoothing turned off Here is a screen shot of polygon smoothing turned on Any help would be appreciated. Modelled in FSDS v3 for fs2004
  4. Did you ever get that problem sorted out? I get the same error upon reaching Mach 1

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