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Afterburner fuel flow
I answer to myself....I have discovered the problem. I had a bad and unreal figure for air inlet. It seems that it is an esential number. Once adjusted to the real data, everything works properly in altitudeMarte21
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Afterburner fuel flow
I am trying to edit the Mig21 Bis. I have real manual and tables, and I have the real thrust power related to altitude and mach, so for me should be easy to simply adjust it. I have adjusted it to low level, expecting to have FSX doing automatically the same with altitude, decreasing thrust steadily. But I have found that it decreases too much thrust ( maybe a 20% at least at FL200). So the speed it is not a factor, I can set it up properly using the mach/drag parameters of table 154a or 430 and depending of payload under the wings. My objective it is to have real Lb of thrust at altitude. Thank you again
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Afterburner fuel flow
Yes I already had it. I have solved the problem modifying 1502 table and 1506/1524. Working close right now, but I am having problems adjusting thurst settings at high mach and altitude. I think I will try modifying 1506 mach tables to mactch some altitude settings
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Afterburner fuel flow
I have a problem with the afterburner. I am getting correct figures regarding fuel flow when on ground, but once I lift off, the FF it is increasing and increasing until 5-6 times the right figures. Any idea of the reason of that behaviour and how to solve it?I have added right specific fuel comsumtion in CFG and quite decent 1506 table.Thank you
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Counting polygons
It is exactly what I needed!!!!!!Thank youDiego
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Counting polygons
Simple question. How can I count polygons in already made FSX aircrafts?Thank you
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Drop Payload
Yes I know, but this way is only an effect. I want to drop payload and simultaneously decrease weight, in order to have different flight performances. Have you ever seen a CL215 dropping water? They go up almost inmediatly due to the loss of weight. I wnat to simulate that
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Drop Payload
HiI have seen than only VRS F18 is able to drop payload in FS9, and without using FSUIPC. And I don
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G-effects and blackouts
I have been reading some posts regarding to the design of gauges to improve ( and hopefully to make it more realistic) the effect of blackout/red vision in FS9. Has anybody released any panel with this improvement?Thank you!
Marte21
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